SiNKR Multi-Step Undo, Level Diagrams, Control Mapping
Hey Everyone, I pushed a big update to SiNKR today with changes backported from SiNKR 3! Multi-step undo is the biggest one, followed by new level diagrams in the the level selector.
In this update2
Full notes
Full SiNKR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
0 fixes3 additions3 changes0 removals
Gameplay
UI and audio
addedI pushed a big update to SiNKR today with changes backported from SiNKR 3! Multi-step undo is the biggest one, followed by new level diagrams in the the level selector.
changedIf you need an excuse to replay SiNKR, my suggestion is to play the game in portrait mode. The levels will automatically rotate 90 degrees. See photo below. The simple rotation slows me down and I get to reinvent the same (or different) solution. Give it a try and let me know, is is just me that finds the rotation a challenge? BTW, this trick also works on SiNKR 2 and 3.
addedAdd level diagrams for unlocked levels to level selection menu
addedKeyboard and controller mapping, including new bindings for next level `N` and previous level `B`
changedEngine updates bring UI refinements, color grading, and dithering
changedPlaying Level 35 in PortraitTry playing in a windowed portrait aspect for a refreshed experience, the level rotates 90 degrees
SiNKR changes
addedI pushed a big update to SiNKR today with changes backported from SiNKR 3! Multi-step undo is the biggest one, followed by new level diagrams in the the level selector.
changedIf you need an excuse to replay SiNKR, my suggestion is to play the game in portrait mode. The levels will automatically rotate 90 degrees. See photo below. The simple rotation slows me down and I get to reinvent the same (or different) solution. Give it a try and let me know, is is just me that finds the rotation a challenge? BTW, this trick also works on SiNKR 2 and 3.
addedAdd level diagrams for unlocked levels to level selection menu
addedKeyboard and controller mapping, including new bindings for next level `N` and previous level `B`
changedEngine updates bring UI refinements, color grading, and dithering
I pushed a big update to SiNKR today with changes backported from SiNKR 3! Multi-step undo is the biggest one, followed by new level diagrams in the the level selector.
If you need an excuse to replay SiNKR, my suggestion is to play the game in portrait mode. The levels will automatically rotate 90 degrees. See photo below. The simple rotation slows me down and I get to reinvent the same (or different) solution. Give it a try and let me know, is is just me that finds the rotation a challenge? BTW, this trick also works on SiNKR 2 and 3.
Here is the full change list:
Multi-step undo including undo past level failure and level reset
Add level diagrams for unlocked levels to level selection menu
Keyboard and controller mapping, including new bindings for next level `N` and previous level `B`
Engine updates bring UI refinements, color grading, and dithering
All of these changes have also been ported to SiNKR 2
Level Diagrams
For unlocked levels
Playing Level 35 in Portrait
Try playing in a windowed portrait aspect for a refreshed experience, the level rotates 90 degrees