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Steam News12 September 20223y ago

SiNKR Multi-Step Undo, Level Diagrams, Control Mapping

Hey Everyone, I pushed a big update to SiNKR today with changes backported from SiNKR 3! Multi-step undo is the biggest one, followed by new level diagrams in the the level selector.

In this update2

Full notes

Full SiNKR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone,

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • UI and audio
addedI pushed a big update to SiNKR today with changes backported from SiNKR 3! Multi-step undo is the biggest one, followed by new level diagrams in the the level selector.
changedIf you need an excuse to replay SiNKR, my suggestion is to play the game in portrait mode. The levels will automatically rotate 90 degrees. See photo below. The simple rotation slows me down and I get to reinvent the same (or different) solution. Give it a try and let me know, is is just me that finds the rotation a challenge? BTW, this trick also works on SiNKR 2 and 3.
addedAdd level diagrams for unlocked levels to level selection menu
addedKeyboard and controller mapping, including new bindings for next level `N` and previous level `B`
changedEngine updates bring UI refinements, color grading, and dithering
changedPlaying Level 35 in PortraitTry playing in a windowed portrait aspect for a refreshed experience, the level rotates 90 degrees

SiNKR changes

addedI pushed a big update to SiNKR today with changes backported from SiNKR 3! Multi-step undo is the biggest one, followed by new level diagrams in the the level selector.
changedIf you need an excuse to replay SiNKR, my suggestion is to play the game in portrait mode. The levels will automatically rotate 90 degrees. See photo below. The simple rotation slows me down and I get to reinvent the same (or different) solution. Give it a try and let me know, is is just me that finds the rotation a challenge? BTW, this trick also works on SiNKR 2 and 3.
addedAdd level diagrams for unlocked levels to level selection menu
addedKeyboard and controller mapping, including new bindings for next level `N` and previous level `B`
changedEngine updates bring UI refinements, color grading, and dithering

I pushed a big update to SiNKR today with changes backported from SiNKR 3! Multi-step undo is the biggest one, followed by new level diagrams in the the level selector.

If you need an excuse to replay SiNKR, my suggestion is to play the game in portrait mode. The levels will automatically rotate 90 degrees. See photo below. The simple rotation slows me down and I get to reinvent the same (or different) solution. Give it a try and let me know, is is just me that finds the rotation a challenge? BTW, this trick also works on SiNKR 2 and 3.

Here is the full change list:

  • Multi-step undo including undo past level failure and level reset

  • Add level diagrams for unlocked levels to level selection menu

  • Keyboard and controller mapping, including new bindings for next level `N` and previous level `B`

  • Engine updates bring UI refinements, color grading, and dithering

All of these changes have also been ported to SiNKR 2

Level Diagrams

For unlocked levels

Playing Level 35 in Portrait

Try playing in a windowed portrait aspect for a refreshed experience, the level rotates 90 degrees

Source

Steam News / 12 September 2022

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