Full notes
Full Sinking Eternity update
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Repeated intro
Hey everyone, I hope you're doing great!
What changed
- Gameplay
- UI and audio
Sinking Eternity changes
We're in the final stretch before the Early Access release and I plan to announce the Early Access release date in next week's update!
Here's a bit more about what you can expect in Early Access:
-A huge world to explore, filled with giant sea creatures, tons of underwater equipment to craft and a shelter that evolves from a primitive campfire into advanced megastructures.
-Reach depths of more than 2,500 m / 8,000 ft. on day one of Early Access.
-An epic story that spans over 50,000 years.
-Many unexpected companions, including a small, cute, fluffy one.
Other than that, I've been working on a lot of things over the past week:
-Added new gigantic creatures.
-Added new shelter upgrades.
-Played through the entire game several more times for testing.
-Improved the ambient music throughout the game.
-Improved in game VFX and particle effects.
-Refactored many parts of the code to make it easier to add new content in the future.
-Added an autoswim button so you can safely eat pizza while swimming in a straight line
-Improved various quest texts and dialogues.
-Enabled the cancel key to stop a crafting recipe
-Added more side quests and things to discover in addition to the main story.
-Added more peaceful small and medium sized alien fish that just mind their own business.
-Etc, etc, etc! :)
That's it for this week's update. Thanks for your support! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
