What changed
0 fixes1 addition4 changes2 removals
- Gameplay
- Store
- Balance
- Events
addedNow, at the start of each level, our card hand is reset and we build a new deck specifically for that level. This allows us to try different strategies for each level and make decisions based on our available resources.
removed● Cards are no longer purchased with money.
removed● There was a difference in the price of money between stronger and weaker cards in the store. Since they can no longer be purchased with money, cards will take up different amounts of space.
changedThanks to this system, players will now be able to play by focusing on their current level rather than trying to predict the future.
changedUpdates to the Economy and Monetary System
changed● Missile upgrades, energy upgrades, and increased maximum card counts can still be purchased with money.
Sink And Score changes
addedNow, at the start of each level, our card hand is reset and we build a new deck specifically for that level. This allows us to try different strategies for each level and make decisions based on our available resources.
removed● Cards are no longer purchased with money.
removed● There was a difference in the price of money between stronger and weaker cards in the store. Since they can no longer be purchased with money, cards will take up different amounts of space.
changedThanks to this system, players will now be able to play by focusing on their current level rather than trying to predict the future.
changedUpdates to the Economy and Monetary System
Now, at the start of each level, our card hand is reset and we build a new deck specifically for that level. This allows us to try different strategies for each level and make decisions based on our available resources.
● Cards are no longer purchased with money.
● There was a difference in the price of money between stronger and weaker cards in the store. Since they can no longer be purchased with money, cards will take up different amounts of space.
● Cards are selected specifically for the episode and do not carry over to the next episode.
Thanks to this system, players will now be able to play by focusing on their current level rather than trying to predict the future.
Updates to the Economy and Monetary System
● Missile upgrades, energy upgrades, and increased maximum card counts can still be purchased with money.
● Every successful hit, every ship sunk and combos made now brings extra rewards.