Full notes
Full Sinister Nights update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings to all horror fans! The promised update has arrived, but why hasn't it been around for so long? In fact, we are beginner game developers, so as we gradually create games, we improve our skills, which can delay updates for a long time. In our case, we remade the game for C++, which, in a good way, should have affected performance. However, this is not the point of the update.
What changed
- Performance
Sinister Nights changes
The AI of animatronics and entities was completely redesigned, which made the game more difficult to complete. We advise you to try to play through the game again from the very first night.
Lightening model textures and reducing their polygons for better performance.
Yes, the list itself is quite small, but it assumes a faster release of future updates with more global changes. That's all, good luck surviving the night)
Source
Changelog.gg summarizes and formats this update. How we read updates.
