Full notes
Full Sineus Arena Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Gameplay
- Balance
- UI and audio
First Playtest Demo Update ⚙️
We’ve rolled out the first small update for the test alpha. We fixed a lot of the issues that let players break the game, abuse positioning, and basically make it impossible for mobs to reach the heroes. Enemies are now much more persistent: they path around obstacles better, no longer get stuck on rocks, and can climb onto buildings. At the same time, we’ve restricted players from reaching spots that are clearly inaccessible, like the tallest objects and the palisade. In other words - sitting in a safe little cheese spot and watching everything die on its own is going to be a lot harder now 😂
Another important change affects the flow of a match. After summoning and defeating the final boss, you can now end the session properly by activating the Stronghold - but no one is kicking you out of the map. If you want, you can stay in the fight, hold out as long as you can, and push for new records. We also added more sound feedback, new soundtracks, improved combat readability, lighting, and a bunch of smaller touches that make the game feel better moment to moment. Full changelog below.
Most Important
Fixed multiple exploits that allowed players to break mob behavior and prevent enemies from reaching the heroes
Units no longer get stuck on rocks
Units can now climb onto buildings
Players can no longer reach areas inaccessible to enemies, such as the palisade
Fixed a bug where bosses would not spawn when restarting a session
Final wave mobs now scale up faster and gain speed more quickly
After defeating the final boss, the match can now be ended by activating the Stronghold, or continued infinitely for leaderboard runs
Gameplay and Progression
Charges for Bayun’s amulet now refill one by one instead of all at once
Each weapon and passive can now receive up to 20 upgrades maximum (temporary balance solution until higher difficulty location progression is added)
Added interaction prompts for active objects
Added a prompt when upgrading buildings
Interface and Quality of Life
Added a language switcher to the settings window
The interface is now adaptive
Pressing Home now lets you hide the interface
Resolution and screen mode settings are now only applied after pressing the “Apply” button
Damage numbers and a hit sound now appear when the hero takes damage
Visual Improvements
Improved lighting on the map
Improved visibility of heroes and units
Added mob collision for logs
Added mob collision for hero buildings and the Stronghold
Adjusted rock collisions on the map
Updated the appearance of the Goose boss
Fixed visual issues with Kot Bayun’s buildings
Improved the visuals of chest effects
Sound
Added many new interaction and combat sounds
Added several new soundtracks
Added organ sound effects
Added a sound for hero damage
Added damage sounds for all mobs
Added a sound for activating sacks
Added the sound of the altar burning
Added the crab hit sound
We invite everyone to jump back in for another round of testing and take a fresh shot at conquering the leaderboard, which has now been reset ▶️
More than 1,000 players have already received access to the test, and very soon we’ll announce a content update - featuring a new hero, their people, and the next batch of improvements. Stay tuned for more news, and enjoy the game! ❤️
Source
Changelog.gg summarizes and formats this update. How we read updates.
