Full notes
Full SinaRun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Server
- Performance
SinaRun changes
Second 'major' patch for SinaRun. This update add Steam Achievements, various things requested by the community (lower minimum sensibility, spawn height changes, more info when selecting levels etc) and obviously fixes bugs. Hope you like it!
General Changes
ADDED Steam Achievements! I plan on adding more over the time when I can considering right now the game lack some systems to make 'advanced' achievements work. Also the current icons are low-quality but I'll be getting higher quality ones in the days to come hopefully. Depending on the artists availability
ADDED a Status bar that show various info in game. Currently doesn't show as much as I would like it to. More info will be added in future updates!
ADDED a little box of infos when selecting Levels. It show the level difficulty, your best local time, the dev time and various tags that relate to the levels. Blast Tendency for instance has the 'Sea of Platforms' tag where Unusual Downtown has the 'Slides' tag. This should help players find a level that suit them. Levels can have multiple tags aswell
ADDED more precision to the sensibility setting. The lowest it can be is now 0.05 and it work by 0.05 increments (similar to CS:GO). The highest is still 10
ADDED a button to apply custom FPS cap without having to click 'Back'
CHANGE Enabled the 'View Full Leaderboard' button in the leaderboards. It open the Steam leaderboards page in your browser
CHANGE Changed volume default value for new install to be 0.4 instead of 0.5. There hasn't been any complaints about default sound volume but I felt like it was too high
UI Visual Changes
CHANGE Made buttons that are not clickable (also known as texts) a bit lighter so it's easier to see they are not clickable. This is for labels and stuff. Not deactivated buttons
CHANGE Updated spacing in the settings menu to better separate things. The video settings is starting to get a little bit crowded with the new buttons and stuff so I'll see what I can do there in the next update
Map Changes
CHANGE Updated developer time on Golden Opportunity
FIXED Updated spawn height in Unusual Downtown, Blast Tendency, Elevated Highground, Wanderer Hideout, Sweet Sweet Celestial, Golden Opportunity, Slick Talk, Inner Synergy, White Roads (Classic) and Blue Collums (Classic) to be closer to the ground. This last change should fix a lot of issues people were having with starting levels. Specially in levels such as Elevated Highground and Wanderer Hideout people were often having trouble doing the first jump because they were actually airborne when starting. Please note that this doesn't mean the 'intended' spawn height is close to the ground. There's still possibilities for maps where you start airborne
Bug Fixes
FIXED the scrollbar in the resolution settings not being placed correctly
FIXED UI overlaying itself in multiplayer on Blue Horse
FIXED a few errors in the Spanish translation (Thanks Rafa!)
FIXED missing texts in the French translation (Thanks myself!)
FIXED more untranslated texts in all translations
FIXED Clear Input on Reset being enabled by default on new installations
FIXED Anti-Aliasing and Shadow Distance not saving correctly on some systems (If you changed these settings before you'll have to change them again)
FIXED various crashes or soft-locks related to leaderboards and lobbies creation
FIXED various crashes related to corrupted settings. This is somewhat temporary as the saving system will completely change at some point
FIXED the password input
Source
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