Simutrans
Steam News 20 November 20241y ago

Simutrans 124.2.2 released on Steam

Simutrans released three minor versions this summer that have finally made its way to Steam. Here is the combined changelog of Simutrans 124.2, 124.2.1 and 124.2.2 Highlights of this version New way builder: If a new wa…

Update log

Full Simutrans update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions2 changes0 removals
  • Gameplay
  • Compatibility
  • Fixes
addedHighlights of this versionNew way builder: If a new way starts one tile from an existing way and ends one tile from an existing way, it will now try very hard to make a parallel track. It works as good as it can do without terraforming. It may still join at a place where it cannot pass next to it but then go parallel again, greatly saving efforts (especially with diagonals).
changedPaksets updated on SteamPak128.german 2.3 beta
addedFull changelogAdded
changedFull changelogChanged
fixedFull changelogFixed

Simutrans released three minor versions this summer that have finally made its way to Steam. Here is the combined changelog of Simutrans 124.2, 124.2.1 and 124.2.2

Highlights of this version

  • New way builderIf a new way starts one tile from an existing way and ends one tile from an existing way, it will now try very hard to make a parallel track. It works as good as it can do without terraforming. It may still join at a place where it cannot pass next to it but then go parallel again, greatly saving efforts (especially with diagonals).
  • When you click on a chat message ticker, it opens the chat window in the corresponding message tab.

Paksets updated on Steam

  • Pak128.german 2.3 beta

  • Pak64 124.2.2

  • Scenario tutorials for pak128 and pak64

Paksets updated outside Steam

  • Pak48.bitlit 0.1d

Full changelog

Here's the full list of changes since the last version.

Added

  • Support for through depots (dims 2)

  • new option leftdrag_in_minimap in simuconf.tab to allow dragging in minimap with left mouse button (now default)

  • flat skin for touch

  • new simple tool 42 for toggle day night view

  • pak192 theme to default theme list

  • restore pakset symbols after changing the gui skin

  • restore open windows when rejoining a networkgame

  • prefer to build parallel ways, if starting next to an existing way

  • small vehicle check by threeway line start

  • function is_tool_enabled for tutorial to allow to grey out menu items

  • nightly build makeobj for windows, linux and mac_x86

Changed

  • pak planquadrat saves memory and accelerate the sync_step on big games

  • double click copies chat text

  • when merging stops, keep the name of the bigger stop

  • line list, load dialoges and online game windows shrunk in width

  • factory statisktiks now using scrollbars if not fitting into screen width

  • A new game always uses the settigns from the simuconf.tab. Use the buttons in the extended settings to load other values

  • Better support for narrow but high (portrait) screens

  • Try to resize windows if they do not fit on screen

  • Continue game on banner will really continue a game and not destroy the current one by loading an older version

  • single_info now tiles the windows. If there is a convoi or halt, not way or other info will be shown (default for Android)

  • pak64.german large theme compass is pak128 size

  • don't save default player colours with the settings/game, use pakset simuconf.tab only

  • only allow DM to active players

  • keep track of active clients also on the clients

  • Some more tweaking waybuilder for parallel ways

  • Records are now saved so less spamming with new records

  • allow loading a game even if a slot is locked

  • Allow again building roads through other people halts but do not take road ownership afterwards

  • reconnect to a server if the last game was a servergame and one was not kicked out due to desync

Fixed

  • company message ticker again

  • Longstanding bug with the size of scrollpanes with horizontal sliders

  • double entry schedules working again

  • modal_dialoge did not check for NULL gui pointer

  • obj_count() did not count ways and was a relict that may have cause rare strange errors in other places

  • if all stops served, drive not on if there is no overcrowdind as the reason of not serving

  • crash when removing the last element

  • if all stops are overcrowded, just drive on

  • error when the next target was a

Source

Steam News / 20 November 2024

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