Update log
Full Simutrans update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Fixes
Simutrans released three minor versions this summer that have finally made its way to Steam. Here is the combined changelog of Simutrans 124.2, 124.2.1 and 124.2.2
Highlights of this version
- New way builderIf a new way starts one tile from an existing way and ends one tile from an existing way, it will now try very hard to make a parallel track. It works as good as it can do without terraforming. It may still join at a place where it cannot pass next to it but then go parallel again, greatly saving efforts (especially with diagonals).
When you click on a chat message ticker, it opens the chat window in the corresponding message tab.
Paksets updated on Steam
Pak128.german 2.3 beta
Pak64 124.2.2
Scenario tutorials for pak128 and pak64
Paksets updated outside Steam
Pak48.bitlit 0.1d
Full changelog
Here's the full list of changes since the last version.
Added
Support for through depots (dims 2)
new option leftdrag_in_minimap in simuconf.tab to allow dragging in minimap with left mouse button (now default)
flat skin for touch
new simple tool 42 for toggle day night view
pak192 theme to default theme list
restore pakset symbols after changing the gui skin
restore open windows when rejoining a networkgame
prefer to build parallel ways, if starting next to an existing way
small vehicle check by threeway line start
function is_tool_enabled for tutorial to allow to grey out menu items
nightly build makeobj for windows, linux and mac_x86
Changed
pak planquadrat saves memory and accelerate the sync_step on big games
double click copies chat text
when merging stops, keep the name of the bigger stop
line list, load dialoges and online game windows shrunk in width
factory statisktiks now using scrollbars if not fitting into screen width
A new game always uses the settigns from the simuconf.tab. Use the buttons in the extended settings to load other values
Better support for narrow but high (portrait) screens
Try to resize windows if they do not fit on screen
Continue game on banner will really continue a game and not destroy the current one by loading an older version
single_info now tiles the windows. If there is a convoi or halt, not way or other info will be shown (default for Android)
pak64.german large theme compass is pak128 size
don't save default player colours with the settings/game, use pakset simuconf.tab only
only allow DM to active players
keep track of active clients also on the clients
Some more tweaking waybuilder for parallel ways
Records are now saved so less spamming with new records
allow loading a game even if a slot is locked
Allow again building roads through other people halts but do not take road ownership afterwards
reconnect to a server if the last game was a servergame and one was not kicked out due to desync
Fixed
company message ticker again
Longstanding bug with the size of scrollpanes with horizontal sliders
double entry schedules working again
modal_dialoge did not check for NULL gui pointer
obj_count() did not count ways and was a relict that may have cause rare strange errors in other places
if all stops served, drive not on if there is no overcrowdind as the reason of not serving
crash when removing the last element
if all stops are overcrowded, just drive on
error when the next target was a
Source
