Full notes
Full Simulacrum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
First, a music preview:
Hey everyone!
I figured a proof of life devlog was in order. Simulacrum development has resumed after a brief (ish) hiatus!
Technically it’s been resumed for a while, but I haven’t had much to show as the next update revamps most of the game.
It’s been a lot of slow, frustrating technical work as some old, horrible code is thrown out and revamped, some is tolerated until it breaks, and some I have to stop tolerating because it breaks. Game development is a joy!
The release of Factorio: Space Age also took a major toll on Toasterware productivity.
However, despite this variety of internal and external challenges, development presses onward!
And, fortunately, we’re at a point where I can make some definitive statements about the next update, although a lot of stuff is still up in the air. (This is intended to be a pun, for when one plays Simulacrum, you find yourself up in the air for the vast majority of your playtime).
Here’s some of the stuff you’ll get in the next update:
Pretty animated skyboxes
The void now twirls around you as you dance through the skies.
Grapple overhaul
Grappling is now faster, snappier, and allows for much more choice and expression in your movement.
Weapon energy
Weapons now use energy to fire, so you’ll need to think more about what weapons to use and when instead of spamming the grenade launcher for absolutely everything. (Great video though SomeMugGaming!)
Excess energy obtained will allow the player to OVERCHARGE and deal enormous amounts of damage in a guns-blazing fury.
Rebalancing
Everything in the game has been fiddled with and tweaked so it all flows nicely with the new changes.
Soundtrack remaster
While making a bunch of new tracks for the game, I went in and touched up the old ones as well.
At the start of development I wasn’t excited to try to put together a soundtrack. Now I have a blast with it. Is it any good? Who knows. I just love putting a bunch of loud synths together.
and finally,
Simulacrum will now be known as DREAMRENDER!
This name conveys the vibe of the game much better. There’s also multiple other games named Simulacrum that have released by at this point and I hate answering the question "which one?"
The full name change will hit with the rest of the new content, but it will be the same game through Steam, so everyone who owns Simulacrum will be a proud owner of a copy of DREAMRENDER when the update is ready for release.
More updates to come!
The most exciting new content is also the most unfinished, so sadly I can’t show much of it here. But I’m very, very excited to get it out into the world. Make sure you’re on our X and Discord so you don’t miss it.
Questions, comments, stuff you want to make sure gets fixed? Leave a comment here or send a message on Discord!
Thanks for all the support! See you again soon ;)
-Pixelsplitter
Source
Changelog.gg summarizes and formats this update. How we read updates.
