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Steam News4 May 20215y ago

Patch v0.9.1.0 – Bugfixes, QoL and cleaning up

This update contains a ton of bugfixes and improvements in display, quality of life, onboarding, and improves the general polish/quality of the game!

Full notes

Full SimPocalypse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes12 additions15 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Events
  • Balance
  • Fixes
changedThis update contains a ton of bugfixes and improvements in display, quality of life, onboarding, and improves the general polish/quality of the game!
addedNEW:
addedAdded resource animations to building, and receiving resources from Exploring. This helps teach new players better of how things work (can be disabled in settings)
addedAdded some animations to various game icons to make the game feel a bit more alive
addedAdded much more informative tooltips to build buttons
changedThe game will now remember the zoom and offsets on all draggable screens (research, maps – can be disabled in settings)

SimPocalypse changes

changedThis update contains a ton of bugfixes and improvements in display, quality of life, onboarding, and improves the general polish/quality of the game!
addedNEW:
addedAdded resource animations to building, and receiving resources from Exploring. This helps teach new players better of how things work (can be disabled in settings)
addedAdded some animations to various game icons to make the game feel a bit more alive
addedAdded much more informative tooltips to build buttons

This update contains a ton of bugfixes and improvements in display, quality of life, onboarding, and improves the general polish/quality of the game!

NEW:

  • Added resource animations to building, and receiving resources from Exploring. This helps teach new players better of how things work (can be disabled in settings)

  • Added some animations to various game icons to make the game feel a bit more alive

  • Added much more informative tooltips to build buttons

  • The game will now remember the zoom and offsets on all draggable screens (research, maps – can be disabled in settings)

  • New settings to hide building animations and to disable remembering zoom/offsets

  • Added more information to House, to help teach players better of what is population and how it grows

  • Added new icons on top of buildings when they are affected by any event (can be clicked for full details)

  • The first 20 parts you find, will now have a very high chance of being combinable (in fact, some are guaranteed to be) – beyond that, there will be some guarantee that every 8th part is combinable as well

CHANGES:

  • You will now be able to use up to x4 speed by default (speeds unlocked with research were increased where needed)

  • Changed various numbers to be “monospaced”, so they don't move around while changing

  • Now you can demolish a specific amount of levels from upgradable buildings – this also prevents earthquakes from destroying ALL of i.e. Your mining plant levels late game

  • Made various tutorial animations a bit more clear/bigger to guide new users better

  • Improved the clarity of resource costs & gains by adding proper prefixes

BUGFIXES:

  • When saving game will now securely encode all data, which will ensure that certain characters (Russian/Chinese) won't break the game saves on load

  • Sorted a lot of instances where assign and build buttons wouldn't properly update/disable

  • Sorted several issues where health, productivity or citizens information didn't update in the top row

  • Objective for upgrading the mining plant will now work even when upgrading the second plant

  • Public jobs will now properly show up if the first building is built while there

  • Fixed several bugs in manage plans view, where it wouldn't open sometimes

  • Fixed some issues with certain views opening up too early

  • Fixed some issues where notification board items could overlap

  • As explorers find scavengable resources, these will properly update immediately

  • Fixed an issue where some achievements wouldn't properly copy over data from old saves

  • Added additional prevention of deleting some of the first tank parts

  • Fixed an issue where randomize wouldn't fill the whole formation

  • Notification board will properly clean up when loading a save

  • Fixed an issue (hopefully) where corpus could allow more tanks than possible

DISPLAY:

  • Fixed a ton of issues where buttons/UI parts in various languages would not display well

  • Made design of tank bars more consistent with the new UI

  • Improved clarity of what you own/don't own in Research tree

  • Fixed some issues where animations would show over popups

  • Made “change speed” icons clearer, to indicate the feature better

  • Improved display of yes/no icons

  • Improved display of research details popup, and their costs

  • Fixed an issue where all research upgrades could show that “this building is not affected by productivity”

  • Added tooltips to all active skills in combat

  • Improved parts of combat display to make it clearer

_____________________________________ We are closing in on our 1.0 version fast, and will try to add as many improvements before that as possible :) BUT, v1.0 is not the end of updates for SimPocalypse yet – we have a lot of planned still, and are already working on follow-up updates!

We are releasing the game out of Early Access on May 11th, and the more people that get it, the more we will be able to keep updating it :) So if you enjoy the game, we'd highly appreciate sharing it with your friends, - it helps us a lot, thank you!

-SimPocalypse team

Source

Steam News / 4 May 2021

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