Full notes
Full SimPocalypse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Events
- Balance
- Fixes
SimPocalypse changes
This update contains a ton of bugfixes and improvements in display, quality of life, onboarding, and improves the general polish/quality of the game!
NEW:
Added resource animations to building, and receiving resources from Exploring. This helps teach new players better of how things work (can be disabled in settings)
Added some animations to various game icons to make the game feel a bit more alive
Added much more informative tooltips to build buttons
The game will now remember the zoom and offsets on all draggable screens (research, maps – can be disabled in settings)
New settings to hide building animations and to disable remembering zoom/offsets
Added more information to House, to help teach players better of what is population and how it grows
Added new icons on top of buildings when they are affected by any event (can be clicked for full details)
The first 20 parts you find, will now have a very high chance of being combinable (in fact, some are guaranteed to be) – beyond that, there will be some guarantee that every 8th part is combinable as well
CHANGES:
You will now be able to use up to x4 speed by default (speeds unlocked with research were increased where needed)
Changed various numbers to be “monospaced”, so they don't move around while changing
Now you can demolish a specific amount of levels from upgradable buildings – this also prevents earthquakes from destroying ALL of i.e. Your mining plant levels late game
Made various tutorial animations a bit more clear/bigger to guide new users better
Improved the clarity of resource costs & gains by adding proper prefixes
BUGFIXES:
When saving game will now securely encode all data, which will ensure that certain characters (Russian/Chinese) won't break the game saves on load
Sorted a lot of instances where assign and build buttons wouldn't properly update/disable
Sorted several issues where health, productivity or citizens information didn't update in the top row
Objective for upgrading the mining plant will now work even when upgrading the second plant
Public jobs will now properly show up if the first building is built while there
Fixed several bugs in manage plans view, where it wouldn't open sometimes
Fixed some issues with certain views opening up too early
Fixed some issues where notification board items could overlap
As explorers find scavengable resources, these will properly update immediately
Fixed an issue where some achievements wouldn't properly copy over data from old saves
Added additional prevention of deleting some of the first tank parts
Fixed an issue where randomize wouldn't fill the whole formation
Notification board will properly clean up when loading a save
Fixed an issue (hopefully) where corpus could allow more tanks than possible
DISPLAY:
Fixed a ton of issues where buttons/UI parts in various languages would not display well
Made design of tank bars more consistent with the new UI
Improved clarity of what you own/don't own in Research tree
Fixed some issues where animations would show over popups
Made “change speed” icons clearer, to indicate the feature better
Improved display of yes/no icons
Improved display of research details popup, and their costs
Fixed an issue where all research upgrades could show that “this building is not affected by productivity”
Added tooltips to all active skills in combat
Improved parts of combat display to make it clearer
_____________________________________ We are closing in on our 1.0 version fast, and will try to add as many improvements before that as possible :) BUT, v1.0 is not the end of updates for SimPocalypse yet – we have a lot of planned still, and are already working on follow-up updates!
We are releasing the game out of Early Access on May 11th, and the more people that get it, the more we will be able to keep updating it :) So if you enjoy the game, we'd highly appreciate sharing it with your friends, - it helps us a lot, thank you!
-SimPocalypse team
Source
Changelog.gg summarizes and formats this update. How we read updates.
