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Steam News21 December 20205y ago

Game Roadmap + Last Chance to grab the game at its lowest price

Hey everyone! It's been almost a week since we launched Simpocalypse on Steam, and your feedback and support has been amazing – Thank you!

Full notes

Full SimPocalypse update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Balance
  • UI and audio
changedWe've been working hard to resolve any crucial bugs and make a ton of improvements based on your feedback, but this is just the beginning... ( you can check the list of all patch notes here )
addedThis is the lowest price for the game for a long while, as we will be raising the price gradually during Early Access, as we add more features and polish the game in the coming months.
addedSo, what's next for the game? Right now our immediate focus is on some playability improvements (customizable hotkeys, bigger build/assign options, exploring improvements, late-game balancing...), but there is so much more we have planned to add to this game in the following months.
addedMajor late-game improvements of balance, features, and goals to reach for - Steam overlay (game screenshots, achievements, rich-presence,...) - Implementing Steam achievements, and adding a TON of them - Better Player feedback/adding juice to the game to make it even more fun - Significant UI/UX rework to up the quality of the game visually - Expansion of research upgrades - Major battle/conquering rework, to make combat more engaging and progressive - Adding Challenges & Game difficulties - More Quality of Life and automation features
addedThere is much more we would like to add later to the game (additional features, late-game meta changes...), but let's focus on these for now :)

SimPocalypse changes

changedWe've been working hard to resolve any crucial bugs and make a ton of improvements based on your feedback, but this is just the beginning... ( you can check the list of all patch notes here )
addedThis is the lowest price for the game for a long while, as we will be raising the price gradually during Early Access, as we add more features and polish the game in the coming months.
addedSo, what's next for the game? Right now our immediate focus is on some playability improvements (customizable hotkeys, bigger build/assign options, exploring improvements, late-game balancing...), but there is so much more we have planned to add to this game in the following months.
addedMajor late-game improvements of balance, features, and goals to reach for - Steam overlay (game screenshots, achievements, rich-presence,...) - Implementing Steam achievements, and adding a TON of them - Better Player feedback/adding juice to the game to make it even more fun - Significant UI/UX rework to up the quality of the game visually - Expansion of research upgrades - Major battle/conquering rework, to make combat more engaging and progressive - Adding Challenges & Game difficulties - More Quality of Life and automation features
addedThere is much more we would like to add later to the game (additional features, late-game meta changes...), but let's focus on these for now :)

It's been almost a week since we launched Simpocalypse on Steam, and your feedback and support has been amazing – Thank you!

We've been working hard to resolve any crucial bugs and make a ton of improvements based on your feedback, but this is just the beginning... (you can check the list of all patch notes here)

If you haven't gotten the game yet, we'd like to remind you that the launch discount of 15% is only valid until tomorrow, December 22, 10am PST/ 6PM UTC!

This is the lowest price for the game for a long while, as we will be raising the price gradually during Early Access, as we add more features and polish the game in the coming months.

So, what's next for the game? Right now our immediate focus is on some playability improvements (customizable hotkeys, bigger build/assign options, exploring improvements, late-game balancing...), but there is so much more we have planned to add to this game in the following months.

_____________________________________ Simpocalypse EA Roadmap:

  • Major late-game improvements of balance, features, and goals to reach for - Steam overlay (game screenshots, achievements, rich-presence,...) - Implementing Steam achievements, and adding a TON of them - Better Player feedback/adding juice to the game to make it even more fun - Significant UI/UX rework to up the quality of the game visually - Expansion of research upgrades - Major battle/conquering rework, to make combat more engaging and progressive - Adding Challenges & Game difficulties - More Quality of Life and automation features

There is much more we would like to add later to the game (additional features, late-game meta changes...), but let's focus on these for now :)

The order of the roadmap is not set in stone yet, which is where we'd like your opinion on, so we can first focus on updates that matter most to our players. Please join our Discord, where you will be able to vote on roadmap priorities in the #surveys channel Steam post image

Thank you again to everyone for your support and invaluable feedback! We're excited about the massive updates we will be bringing to the game in the coming months :)

-Simpocalypse team

Source

Steam News / 21 December 2020

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