In this update2
Full notes
Full Simply Hard Platformer update
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What changed
- Gameplay
- UI and audio
- Compatibility
Simply Hard Platformer changes
So it saddens me to write this but Simply Hard Platformer had to be delayed. The great news is that the remake is well underway and 30 Levels are completed as of now. SHP's development was originally done on Unity, but unfortunately Unity is not optimized for or ideal to make 2D platformer games on. I switched to a new engine that is giving me MUCH more flexibility with creating my game and I promise it's at least 1,000 times better than the original version would have been. Here are the differences between old SHP and new SHP.
Old SHP
1 BGM (Background Music)
Just Platforms
No Jump Sound
No Story
No Level Counter
No Humor
Janky Controls
Crappy Pause Menu
Partial Controller Support
New SHP
Multiple BGM's
New Deathboxes
New Deathmist
New Doomcoins
Jump Sound
Simple Story
Level Counter UI
Some Humor
Smooth Controls
Nice Pause Overlay
Full Controller Support
Use of particle emitters
Source
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