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Steam News30 August 20205y ago

SHP Delayed

So it saddens me to write this but Simply Hard Platformer had to be delayed. The great news is that the remake is well underway and 30 Levels are completed as of now.

In this update2

Full notes

Full Simply Hard Platformer update

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What changed

0 fixes4 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
addedSo it saddens me to write this but Simply Hard Platformer had to be delayed. The great news is that the remake is well underway and 30 Levels are completed as of now. SHP's development was originally done on Unity, but unfortunately Unity is not optimized for or ideal to make 2D platformer games on. I switched to a new engine that is giving me MUCH more flexibility with creating my game and I promise it's at least 1,000 times better than the original version would have been. Here are the differences between old SHP and new SHP.
changedOld SHPNo Jump Sound
changedOld SHPPartial Controller Support
addedNew SHPNew Deathboxes
addedNew SHPNew Deathmist
addedNew SHPNew Doomcoins

Simply Hard Platformer changes

addedSo it saddens me to write this but Simply Hard Platformer had to be delayed. The great news is that the remake is well underway and 30 Levels are completed as of now. SHP's development was originally done on Unity, but unfortunately Unity is not optimized for or ideal to make 2D platformer games on. I switched to a new engine that is giving me MUCH more flexibility with creating my game and I promise it's at least 1,000 times better than the original version would have been. Here are the differences between old SHP and new SHP.
changedNo Jump Sound
changedPartial Controller Support
addedNew Deathboxes
addedNew Deathmist

So it saddens me to write this but Simply Hard Platformer had to be delayed. The great news is that the remake is well underway and 30 Levels are completed as of now. SHP's development was originally done on Unity, but unfortunately Unity is not optimized for or ideal to make 2D platformer games on. I switched to a new engine that is giving me MUCH more flexibility with creating my game and I promise it's at least 1,000 times better than the original version would have been. Here are the differences between old SHP and new SHP.

Old SHP

  • 1 BGM (Background Music)

  • Just Platforms

  • No Jump Sound

  • No Story

  • No Level Counter

  • No Humor

  • Janky Controls

  • Crappy Pause Menu

  • Partial Controller Support

New SHP

  • Multiple BGM's

  • New Deathboxes

  • New Deathmist

  • New Doomcoins

  • Jump Sound

  • Simple Story

  • Level Counter UI

  • Some Humor

  • Smooth Controls

  • Nice Pause Overlay

  • Full Controller Support

  • Use of particle emitters

Source

Steam News / 30 August 2020

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