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Steam News25 September 20214y ago

Update 9/25

Enemies: tuned level 3 bosses to make them more worthy added 6 new enemy variants with "beam" style attacks Weapons: cinder base cooldown reduced improved the starting range of shard and laser base damage upgrades impro

Full notes

Full Simple Sky update

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What changed

0 fixes1 addition5 changes1 removal
  • Gameplay
  • Balance
changedEnemies:tuned level 3 bosses to make them more worthy
addedEnemies:added 6 new enemy variants with "beam" style attacks
changedWeapons:cinder base cooldown reduced
changedWeapons:improved the starting range of shard and laser
changedWeapons:base damage upgrades improved for several weapons
removedMisc:Removed "Hungry" difficulty level (start with no lifesteal) for being game-breakingly unfun. Forced the player to rely on RNG for health regen.

Simple Sky changes

changedtuned level 3 bosses to make them more worthy
addedadded 6 new enemy variants with "beam" style attacks
changedcinder base cooldown reduced
changedimproved the starting range of shard and laser
changedbase damage upgrades improved for several weapons

Enemies:

  • tuned level 3 bosses to make them more worthy

  • added 6 new enemy variants with "beam" style attacks

Weapons:

  • cinder base cooldown reduced

  • improved the starting range of shard and laser

  • base damage upgrades improved for several weapons

Misc:

  • Removed "Hungry" difficulty level (start with no lifesteal) for being game-breakingly unfun. Forced the player to rely on RNG for health regen.

  • Reduced enemy damage scaling on successive loops through the game.

Source

Steam News / 25 September 2021

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