Full notes
Full Simple Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Simple Sky changes
Enemies:
tuned level 3 bosses to make them more worthy
added 6 new enemy variants with "beam" style attacks
Weapons:
cinder base cooldown reduced
improved the starting range of shard and laser
base damage upgrades improved for several weapons
Misc:
Removed "Hungry" difficulty level (start with no lifesteal) for being game-breakingly unfun. Forced the player to rely on RNG for health regen.
Reduced enemy damage scaling on successive loops through the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
