What changed
1 fix1 addition1 change0 removals
- UI and audio
- Performance
- Gameplay
changedMinor UI fixes
addedAdded Spawning Mode setting to Reflex and Tracking training. You can now switch between spawning targets on timed intervals, or instantly respawning targets on kill. There are 2 sub-options, respawn on kill for each target, or respawn on kill for all targets; which will respawn the whole group of targets when the screen is cleared.
fixedFixed issue where Tracking Mode targets may spawn overlapping an older target, making the older target unhittable. Target hit priorities are now sorted by spawn order, you will always hit the oldest target when two or more targets overlap
Simple FPS Aim Trainer changes
changedMinor UI fixes
addedAdded Spawning Mode setting to Reflex and Tracking training. You can now switch between spawning targets on timed intervals, or instantly respawning targets on kill. There are 2 sub-options, respawn on kill for each target, or respawn on kill for all targets; which will respawn the whole group of targets when the screen is cleared.
fixedFixed issue where Tracking Mode targets may spawn overlapping an older target, making the older target unhittable. Target hit priorities are now sorted by spawn order, you will always hit the oldest target when two or more targets overlap
-Minor UI fixes
-Added Spawning Mode setting to Reflex and Tracking training. You can now switch between spawning targets on timed intervals, or instantly respawning targets on kill. There are 2 sub-options, respawn on kill for each target, or respawn on kill for all targets; which will respawn the whole group of targets when the screen is cleared.
-Fixed issue where Tracking Mode targets may spawn overlapping an older target, making the older target unhittable. Target hit priorities are now sorted by spawn order, you will always hit the oldest target when two or more targets overlap
If you have any issues or requests be sure to drop them in a thread in the Community Discussion board.