Update history
Latest Simple Fantasy updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Simple Fantasy
-Added Elevator Object to game.
-With this object I am now able to create floor transitions for High Rises, Towers, Etc. -Added a Animation Function for Doors based on player collision.
Announcement1 changeGameplay - Simple Fantasy
-Fixed Save Button/ Added: Initial work on a new town to explore.
-Save button now works as intended when being clicked. Save image now saves without menu overlay in its way. -Began work on 2nd town Hollow Horir "No active quest's in the town YET."
Announcement1 changeUI/audio - Simple Fantasy
Hotfix: Cryptomon
-V2 Lets try this again :) Battle system crashed I FIXED IT? Fingers Crossed!
Announcement1 changeFix - Simple Fantasy
Hotfixed: Cryptomon
-Fixed staring up Cryptomon
Announcement1 changeFix - Simple Fantasy
-Hotfix: Fixed Object Save System
-Fixed Object Save/Load when entering/exiting Battles.
Announcement1 changeFix - Simple Fantasy
Auto Save Implemented
-Hotfixed Visible Enemy Battles -implemented the start of autosaving "Stil a work in progress".
Announcement - Simple Fantasy
HOTFIX - for Alarm
I must of been sleepy myself. Its now fixed. No more annoying alarm clock issues here.
Announcement1 changeFix - Simple Fantasy
New Quest & Retro Filter
-A new quest has been added there are 8. -Added option for switching retro filter and color
Announcement1 changeGameplay

