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Steam News29 February 20206y ago

Cleared to Land

SimAirport arrives after spending almost 3 years in Early Access! We are very excited to celebrate the transition to full release with you today!

In this update5

Full notes

Full SimAirport update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes0 removals
  • Workshop
  • Compatibility
  • Gameplay
  • UI and audio
  • Performance
changedDeveloper Live StreamWhen: Sunday March 1, 2020 @ 10AM PT / 19:00 CET Where: YouTube , Twitch , and Steam The Airport: This Airport on the Workshop :)
addedTransition to Full Release!We have enjoyed every minute of Early Access and we hope you have, too. We undertook some major transformations along the way, doing our best to embody what we felt Early Access should be all about. Although we encountered some turbulence initially, we hope you appreciate the many achievements along the way and that we delivered what you expected. It's truly an incredible difference today versus the game that released in 2017 (if you're adventurous, check out the archived 'beta' branches!). From the size of airports to massively increased passenger counts, new aircraft, the thousands of bugs squashed, hundreds of feature requests delivered, the arrival of multiple floors, Workshop & mod support, and so much more.
addedThis won't be the last update!We started building SimAirport simply because it was the game that we wanted to play; that hasn't changed and there are still things we'd like to add, and it is likely that there will always be more things that we'd really like to add or improve further upon. That said, we feel extremely good about the state of SimAirport today; it may not be perfect, in fact it is not perfect, but overall we feel very good about the state of gameplay today.
changedThis won't be the last update!Speaking More Personally: I've come to face the reality that I will never be completely happy with all aspects of SimAirport. There will always be aspects that I'd like to change, update and improve upon. And that is the plan -- we will continue to add features, release updates with improvements & additional content, and to continue supporting & adding functionality to the modding systems, bug fixes, and the like. There's a lot left that I'd like to do with SimAirport, and we'll do our best to do exactly that -- even if I probably won't ever be fully happy with it, even if it may never be perfect , it doesn't mean we won't strive for perfection regardless! :)
addedAll New: Frequent Flyer ProgramDo you want to immortalize yourself in SimAirport forever? Enroll today in the new Frequent Flyer program -- step up to the Platinum Diamond Gold Status and you'll be able to put your name-in-the-game PLUS access to 19 all-new objects and aesthetic variations created by our team. It's also a great way to show your support for SimAirport, and for the team here at LVGameDev. :) Become a Frequent Flyer Today!
addedThank You!Huge thank you to the community and all of the supporters who continue to make SimAirport's development possible, who keep it fun for us, and who have made reaching this milestone possible. While it's a small button-click for a developer, it's a giant and seemingly impossible OnClick event for a new game developer. If it wasn't for you, the community, we wouldn't be able to accomplish any of this -- and we certainly wouldn't have any fun, either.

SimAirport changes

changedWhen: Sunday March 1, 2020 @ 10AM PT / 19:00 CET Where: YouTube , Twitch , and Steam The Airport: This Airport on the Workshop :)
addedWe have enjoyed every minute of Early Access and we hope you have, too. We undertook some major transformations along the way, doing our best to embody what we felt Early Access should be all about. Although we encountered some turbulence initially, we hope you appreciate the many achievements along the way and that we delivered what you expected. It's truly an incredible difference today versus the game that released in 2017 (if you're adventurous, check out the archived 'beta' branches!). From the size of airports to massively increased passenger counts, new aircraft, the thousands of bugs squashed, hundreds of feature requests delivered, the arrival of multiple floors, Workshop & mod support, and so much more.
addedWe started building SimAirport simply because it was the game that we wanted to play; that hasn't changed and there are still things we'd like to add, and it is likely that there will always be more things that we'd really like to add or improve further upon. That said, we feel extremely good about the state of SimAirport today; it may not be perfect, in fact it is not perfect, but overall we feel very good about the state of gameplay today.
changedSpeaking More Personally: I've come to face the reality that I will never be completely happy with all aspects of SimAirport. There will always be aspects that I'd like to change, update and improve upon. And that is the plan -- we will continue to add features, release updates with improvements & additional content, and to continue supporting & adding functionality to the modding systems, bug fixes, and the like. There's a lot left that I'd like to do with SimAirport, and we'll do our best to do exactly that -- even if I probably won't ever be fully happy with it, even if it may never be perfect , it doesn't mean we won't strive for perfection regardless! :)
addedDo you want to immortalize yourself in SimAirport forever? Enroll today in the new Frequent Flyer program -- step up to the Platinum Diamond Gold Status and you'll be able to put your name-in-the-game PLUS access to 19 all-new objects and aesthetic variations created by our team. It's also a great way to show your support for SimAirport, and for the team here at LVGameDev. :) Become a Frequent Flyer Today!

SimAirport arrives after spending almost 3 years in Early Access! We are very excited to celebrate the transition to full release with you today!

Developer Live Stream

We'll be hosting our typical fire-side live-stream this weekend, to celebrate and answer questions, and just have some fun with the community.

Transition to Full Release!

We have enjoyed every minute of Early Access and we hope you have, too. We undertook some major transformations along the way, doing our best to embody what we felt Early Access should be all about. Although we encountered some turbulence initially, we hope you appreciate the many achievements along the way and that we delivered what you expected. It's truly an incredible difference today versus the game that released in 2017 (if you're adventurous, check out the archived 'beta' branches!). From the size of airports to massively increased passenger counts, new aircraft, the thousands of bugs squashed, hundreds of feature requests delivered, the arrival of multiple floors, Workshop & mod support, and so much more.

It's been an absolutely incredible journey, one of international proportions, and we hope you have enjoyed it as much as we have -- and we hope you continue to enjoy it, too!

This won't be the last update!

We started building SimAirport simply because it was the game that we wanted to play; that hasn't changed and there are still things we'd like to add, and it is likely that there will always be more things that we'd really like to add or improve further upon. That said, we feel extremely good about the state of SimAirport today; it may not be perfect, in fact it is not perfect, but overall we feel very good about the state of gameplay today.

Speaking More Personally: I've come to face the reality that I will never be completely happy with all aspects of SimAirport. There will always be aspects that I'd like to change, update and improve upon. And that is the plan -- we will continue to add features, release updates with improvements & additional content, and to continue supporting & adding functionality to the modding systems, bug fixes, and the like. There's a lot left that I'd like to do with SimAirport, and we'll do our best to do exactly that -- even if I probably won't ever be fully happy with it, even if it may never be perfect, it doesn't mean we won't strive for perfection regardless! :)

All New: Frequent Flyer Program

Do you want to immortalize yourself in SimAirport forever? Enroll today in the new Frequent Flyer program -- step up to the Platinum Diamond Gold Status and you'll be able to put your name-in-the-game PLUS access to 19 all-new objects and aesthetic variations created by our team. It's also a great way to show your support for SimAirport, and for the team here at LVGameDev. :) Become a Frequent Flyer Today!

Thank You!

Huge thank you to the community and all of the supporters who continue to make SimAirport's development possible, who keep it fun for us, and who have made reaching this milestone possible. While it's a small button-click for a developer, it's a giant and seemingly impossible OnClick event for a new game developer. If it wasn't for you, the community, we wouldn't be able to accomplish any of this -- and we certainly wouldn't have any fun, either.

We appreciate you all immensely and hope to see you on the stream this weekend! Thank you!! :)

Hotfix 1st of March 2020

We just deployed a small hotfix that solves issues where the game crashes when placing an escalator or pax have to repath a lot due to changing something (i.e. placing walls or objects).

Source

Steam News / 29 February 2020

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