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Full SIM - Simple Idle Miner update
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What changed
- Events
SIM - Simple Idle Miner changes
After the adjustments from v1.1.0 did not achieve the desired effect, further adjustments were made.
In the CommunityHub I also create a few topics about background information and numbers.
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- Simple Idle Mods:
There are now five mods available in the game, which enable an individual gaming experience with different effects: - Super Idle Mod: No XP-Unlock for Buildings. (It's your desire e.g. Manager instant available, prices remain unchanged.) - Pay4Clicks: Challenge mode in which every click has to be paid. If this is not possible, the game has failed (but is not lost, see below). - LimitedResets: NG+ can only be activated if there is credit available, which is earned via MinenLevel. - Super Intensive Mod: Dramatically increases various costs for more grind! - FullPotential: Increases the Same-Level-Bonus and adds more levels to it for even more production. -> The mods can be activated and deactivated at will (even when stuck). -> The mods can be combined as desired. -> The mods are compatible with endless mode.
- Spielstände eingebaut:
With the introduction of mods, one save game simply isn't enough. Nobody should be forced to choose between vanilla and modded. From now on you can create three savegames.
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Have fun with SIM Thanks for playing Kitty
Source
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