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Steam News13 August 20241y ago

Content Update v1.2.0

After the adjustments from v1.1.0 did not achieve the desired effect, further adjustments were made. In the CommunityHub I also create a few topics about background information and numbers.

In this update2

Full notes

Full SIM - Simple Idle Miner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Events
added- Simple Idle Mods:There are now five mods available in the game, which enable an individual gaming experience with different effects: - Super Idle Mod: No XP-Unlock for Buildings. (It's your desire e.g. Manager instant available, prices remain unchanged.) - Pay4Clicks: Challenge mode in which every click has to be paid. If this is not possible, the game has failed (but is not lost, see below). - LimitedResets: NG+ can only be activated if there is credit available, which is earned via MinenLevel. - Super Intensive Mod: Dramatically increases various costs for more grind! - FullPotential: Increases the Same-Level-Bonus and adds more levels to it for even more production. -> The mods can be activated and deactivated at will (even when stuck). -> The mods can be combined as desired. -> The mods are compatible with endless mode.

SIM - Simple Idle Miner changes

addedThere are now five mods available in the game, which enable an individual gaming experience with different effects: - Super Idle Mod: No XP-Unlock for Buildings. (It's your desire e.g. Manager instant available, prices remain unchanged.) - Pay4Clicks: Challenge mode in which every click has to be paid. If this is not possible, the game has failed (but is not lost, see below). - LimitedResets: NG+ can only be activated if there is credit available, which is earned via MinenLevel. - Super Intensive Mod: Dramatically increases various costs for more grind! - FullPotential: Increases the Same-Level-Bonus and adds more levels to it for even more production. -> The mods can be activated and deactivated at will (even when stuck). -> The mods can be combined as desired. -> The mods are compatible with endless mode.

After the adjustments from v1.1.0 did not achieve the desired effect, further adjustments were made.

In the CommunityHub I also create a few topics about background information and numbers.

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- Simple Idle Mods:

There are now five mods available in the game, which enable an individual gaming experience with different effects: - Super Idle Mod: No XP-Unlock for Buildings. (It's your desire e.g. Manager instant available, prices remain unchanged.) - Pay4Clicks: Challenge mode in which every click has to be paid. If this is not possible, the game has failed (but is not lost, see below). - LimitedResets: NG+ can only be activated if there is credit available, which is earned via MinenLevel. - Super Intensive Mod: Dramatically increases various costs for more grind! - FullPotential: Increases the Same-Level-Bonus and adds more levels to it for even more production. -> The mods can be activated and deactivated at will (even when stuck). -> The mods can be combined as desired. -> The mods are compatible with endless mode.

- Spielstände eingebaut:

With the introduction of mods, one save game simply isn't enough. Nobody should be forced to choose between vanilla and modded. From now on you can create three savegames.

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Have fun with SIM Thanks for playing Kitty

Source

Steam News / 13 August 2024

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