Full notes
Full Silverlake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
1.4.1.0 "VEHICLE UPDATE"
NEW
-- Vehicle added to the game. -- Variations of walls and tiles for houses. -- Free craft, without the work table. -- Removed the button that shows the car's position. Added an icon of the car's actual position directly on the mini-map. -- Added SFX for the robots' shot. -- SFX added for the action of equipping items. -- Specific area added to exit a raid map. -- Added shadows to items. -- Added the pause option. -- Added Zombie Dog. -- 100% chance of hitting items. -- Added messenger bag. -- Added spike trap. -- Added craft tools (Saw and Pliers) -- Added auxiliar Minimap. -- Added item weight system. -- Added Gas Station. -- Added Props for tilesets. -- Added more houses.
FIXED
-- Fixed the lack of audio for some player actions. -- Fixed the appearance of the furniture. (Autotile for Wooden Counter, Iron Counter, Iron Table, ) -- Set the amount of blood spilled by the mobs, according to the strength and type of damage.
BALANCE
-- Items spawnrate -- Reduced wear for melee weapons. -- Increased wear on firearms. -- Gradual increase in the size of the maps.
Source
Changelog.gg summarizes and formats this update. How we read updates.
