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Steam News1 February 20251y ago

January Report

This was a tough month! We started pretty strong, with the announcement that the Silver Daze Kickstarter will be launching on March 14th!

Full notes

Full Silver Daze update

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What changed

0 fixes4 additions1 change0 removals
  • Events
  • Gameplay
  • Balance
  • Performance
changedWe started pretty strong, with the announcement that the Silver Daze Kickstarter will be launching on March 14th! You guys should really give it a follow, so you can get in on the exclusive rewards as early as possible!
addedFurthermore, Silver Daze will be featured in the RPG Maker Fest on Steam! If you play the demo during this time, you'll get an exclusive new card!
addedAs for development on the game though... Well, with all the new features we've been adding to Silver Daze over the past few months, something was bound to break! So, the bad news is that the bulk of this month was spent testing and fixing things. There were a good number of bugs, a lot of balance issues, and little miscellaneous tweaks that I felt needed to be made. As a result, this month passed me by in a blink, and it feels like I got very little accomplished!
addedHowever, the good news is that we have actually gotten a lot of work done! It's just been quieter, without all the huge bombastic setpieces getting added in like in previous months. The first month of 2025 is instead dedicated towards stability, making Silver Daze a strong game that can live up to the expectations that these setpieces set up! Every bug that we catch now, every balance error I smooth out, and every line of dialogue I give a second pass is one more part of the game that will be better for you guys when you get to play it! I value putting my best foot forward, and if that means the game takes a little longer to be complete, it'll be worth it to ensure that you guys are given the best game we can make.
addedThere is some new content that we created this month, but unfortunately most of it is getting into heavy spoiler territory! I don't want to show off some of the later dungeons or boss fights, because you guys deserve to see those for yourself without having the surprise ruined for you in some blog post!

Silver Daze changes

changedWe started pretty strong, with the announcement that the Silver Daze Kickstarter will be launching on March 14th! You guys should really give it a follow, so you can get in on the exclusive rewards as early as possible!
addedFurthermore, Silver Daze will be featured in the RPG Maker Fest on Steam! If you play the demo during this time, you'll get an exclusive new card!
addedAs for development on the game though... Well, with all the new features we've been adding to Silver Daze over the past few months, something was bound to break! So, the bad news is that the bulk of this month was spent testing and fixing things. There were a good number of bugs, a lot of balance issues, and little miscellaneous tweaks that I felt needed to be made. As a result, this month passed me by in a blink, and it feels like I got very little accomplished!
addedHowever, the good news is that we have actually gotten a lot of work done! It's just been quieter, without all the huge bombastic setpieces getting added in like in previous months. The first month of 2025 is instead dedicated towards stability, making Silver Daze a strong game that can live up to the expectations that these setpieces set up! Every bug that we catch now, every balance error I smooth out, and every line of dialogue I give a second pass is one more part of the game that will be better for you guys when you get to play it! I value putting my best foot forward, and if that means the game takes a little longer to be complete, it'll be worth it to ensure that you guys are given the best game we can make.
addedThere is some new content that we created this month, but unfortunately most of it is getting into heavy spoiler territory! I don't want to show off some of the later dungeons or boss fights, because you guys deserve to see those for yourself without having the surprise ruined for you in some blog post!

This was a tough month!

We started pretty strong, with the announcement that the Silver Daze Kickstarter will be launching on March 14th! You guys should really give it a follow, so you can get in on the exclusive rewards as early as possible!

Furthermore, Silver Daze will be featured in the RPG Maker Fest on Steam! If you play the demo during this time, you'll get an exclusive new card!

As for development on the game though... Well, with all the new features we've been adding to Silver Daze over the past few months, something was bound to break! So, the bad news is that the bulk of this month was spent testing and fixing things. There were a good number of bugs, a lot of balance issues, and little miscellaneous tweaks that I felt needed to be made. As a result, this month passed me by in a blink, and it feels like I got very little accomplished!

However, the good news is that we have actually gotten a lot of work done! It's just been quieter, without all the huge bombastic setpieces getting added in like in previous months. The first month of 2025 is instead dedicated towards stability, making Silver Daze a strong game that can live up to the expectations that these setpieces set up! Every bug that we catch now, every balance error I smooth out, and every line of dialogue I give a second pass is one more part of the game that will be better for you guys when you get to play it! I value putting my best foot forward, and if that means the game takes a little longer to be complete, it'll be worth it to ensure that you guys are given the best game we can make.

There is some new content that we created this month, but unfortunately most of it is getting into heavy spoiler territory! I don't want to show off some of the later dungeons or boss fights, because you guys deserve to see those for yourself without having the surprise ruined for you in some blog post!

There is one super secret feature that I am especially eager for you guys to see though, and I might even tell you all about it on a later date... but for now, we're gonna have to keep it hush hush!

Source

Steam News / 1 February 2025

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