HomeGamesUpdatesPricingMethodology
Steam News15 January 20265mo ago

Silver Bullet v1.1 Update

Bug Fixes Fixed bug where D-pad could still be used if Focus Aim Stick was set to Aim Stick Only. Fixed bug where boss intro BGM volume was affected by SFX volume in audio menu.

In this update2

Full notes

Full Silver Bullet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition10 changes0 removals
  • Fixes
  • UI and audio
  • Maps
  • Balance
fixedBug FixesFixed bug where D-pad could still be used if Focus Aim Stick was set to Aim Stick Only.
fixedBug FixesFixed bug where boss intro BGM volume was affected by SFX volume in audio menu.
fixedBug FixesFixed bug where bullet fade in effect for merman mask in Stage 3 didn’t activate if the mask was killed exactly as its attack started.
fixedBug FixesFixed bug where hands of Stage 3 boss could be pushed during a special attack, when enemy positions should be frozen in time.
fixedBug FixesFixed bug where eye of Stage 3 boss could sometimes go off-screen and stop firing at player.
fixedBug FixesFixed frame pacing issue that caused occasional stutter after long play sessions on PC.
Accuracy hold timer for Arcade Stick controls6090Accuracy hold timer for Arcade Stick controls increased, buff

Silver Bullet changes

fixedFixed bug where D-pad could still be used if Focus Aim Stick was set to Aim Stick Only.
fixedFixed bug where boss intro BGM volume was affected by SFX volume in audio menu.
fixedFixed bug where bullet fade in effect for merman mask in Stage 3 didn’t activate if the mask was killed exactly as its attack started.
fixedFixed bug where hands of Stage 3 boss could be pushed during a special attack, when enemy positions should be frozen in time.
fixedFixed bug where eye of Stage 3 boss could sometimes go off-screen and stop firing at player.

Bug Fixes

  • Fixed bug where D-pad could still be used if Focus Aim Stick was set to Aim Stick Only.

  • Fixed bug where boss intro BGM volume was affected by SFX volume in audio menu.

  • Fixed bug where bullet fade in effect for merman mask in Stage 3 didn’t activate if the mask was killed exactly as its attack started.

  • Fixed bug where hands of Stage 3 boss could be pushed during a special attack, when enemy positions should be frozen in time.

  • Fixed bug where eye of Stage 3 boss could sometimes go off-screen and stop firing at player.

  • Fixed frame pacing issue that caused occasional stutter after long play sessions on PC.

  • Fixed soft-lock caused by getting a Game Over exactly as a boss died.

  • Fixed issue where accuracy in HUD would sometimes briefly display a negative value after losing a life.

  • Fixed issue where the stage timer was visible during the end of stage results.

Balance & QOL

  • Accuracy hold timer for Arcade Stick controls increased from 60 to 90 frames: after successfully shooting an enemy or object, accuracy will not drop for 90 frames unless player is hit.

  • Improved visibility in Bubblatory mini game by increasing transparency of bubbling tank in background.

  • End of stage results screen animation sped up to reduce wait times after finishing a level.

  • End of stage results now show total gold coins instead of gold coins collected during the stage, making it easier to keep track of how many you can spend in the shop.

  • After losing all lives, remaining credits are now displayed under the Game Over message instead of in the HUD.

  • Stage 3 boss drops silver coins at a slightly slower rate when shot.

  • Battle wagons in Stage 4 get knocked back less often when shot but can be pushed back faster by player dash attack.

  • First attack of Stage 4 boss delayed slightly so it doesn’t overlap boss portrait intro animation.

  • Bad apple enemies in Stage 6 now drop extra bonus items when hit with special attack.

  • Shop text for Bullseye item updated to better explain how it affects accuracy.

  • Option to disable touch screen shooting added (Switch version only).

Source

Steam News / 15 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.