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Steam News15 June 20224y ago

SILT - Patch Notes - 1.0.1

Hi everyone, just a quick update on the new patch we've released today. The patch includes: NEW FEATURES Added screen-mode option to graphics settings menu. Allows full-screen exclusive or full-screen windowed modes.

Full notes

Full SILT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions2 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
addedHi everyone, just a quick update on the new patch we've released today. The patch includes:
addedNEW FEATURES
addedAdded screen-mode option to graphics settings menu. Allows full-screen exclusive or full-screen windowed modes.
fixedFixed a bug where the diver taking damage at the same moment they exit a level could cause the game to hang.
fixedFixed a bug that caused unexpected behaviour when the diver died while holding the possession button.
changedGameplay & Balancing Improvements

Hi everyone, just a quick update on the new patch we've released today. The patch includes:

NEW FEATURES

  • Added screen-mode option to graphics settings menu. Allows full-screen exclusive or full-screen windowed modes.

BUG FIX

  • Fixed a bug where the diver taking damage at the same moment they exit a level could cause the game to hang.

  • Fixed a bug that caused unexpected behaviour when the diver died while holding the possession button.

SPOILER FIXES

Gameplay & Balancing Improvements

  • Removed one of the

    three bobbit worms in Chapter 4, Scene 2 (Bobbit Tunnels 1)

    . This makes the puzzle solution more straightforward to execute once the player has figured it out, giving the player more room to

    safely manoeuvre creatures through that area

    .

  • Removed and repositioned some of

    the jellyfish mines in Chapter 4, Scene 4 (Chasm)

    . This makes the traversal of this room slightly more forgiving and less frustrating.

  • Prevented a soft-lock that could occur in Chapter 4, Scene 7

    (Nursery 2)

    where the player could

    be trapped in the bottom area of the plant nursery when the light tentacle is damaged

    .

Quality-of-life

  • Tweaked possession behaviour so that it never targets the creature the player is currently in control of. This helps in situations where the player is trying to possess in a tight space, such as

    the elevator switches in chapter 3

    , and should reduce frustrating “mis-possessions”.

Thanks for your feedback!

Source

Steam News / 15 June 2022

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