Full notes
Full SILT update
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What changed
- Gameplay
- UI and audio
- Balance
Hi everyone, just a quick update on the new patch we've released today. The patch includes:
NEW FEATURES
Added screen-mode option to graphics settings menu. Allows full-screen exclusive or full-screen windowed modes.
BUG FIX
Fixed a bug where the diver taking damage at the same moment they exit a level could cause the game to hang.
Fixed a bug that caused unexpected behaviour when the diver died while holding the possession button.
SPOILER FIXES
Gameplay & Balancing Improvements
Removed one of the
three bobbit worms in Chapter 4, Scene 2 (Bobbit Tunnels 1)
. This makes the puzzle solution more straightforward to execute once the player has figured it out, giving the player more room to
safely manoeuvre creatures through that area
.
Removed and repositioned some of
the jellyfish mines in Chapter 4, Scene 4 (Chasm)
. This makes the traversal of this room slightly more forgiving and less frustrating.
Prevented a soft-lock that could occur in Chapter 4, Scene 7
(Nursery 2)
where the player could
be trapped in the bottom area of the plant nursery when the light tentacle is damaged
.
Quality-of-life
Tweaked possession behaviour so that it never targets the creature the player is currently in control of. This helps in situations where the player is trying to possess in a tight space, such as
the elevator switches in chapter 3
, and should reduce frustrating “mis-possessions”.
Thanks for your feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
