Full notes
Full Silly Bird Sequel update
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What changed
0 fixes0 additions1 change0 removals
- Events
changedChangelogDesert challenge, room 6: Added a platform left of the moving platform, to make the preceding jump shorter and harder to overshoot; Added a checkpoint on the moving platform (previously it would be triggered by re-entering the room from the top, but now it activates once you touch the moving platform).
Silly Bird Sequel changes
changedDesert challenge, room 6: Added a platform left of the moving platform, to make the preceding jump shorter and harder to overshoot; Added a checkpoint on the moving platform (previously it would be triggered by re-entering the room from the top, but now it activates once you touch the moving platform).
Changelog
Desert challenge, room 6:
Added a platform left of the moving platform, to make the preceding jump shorter and harder to overshoot;
Added a checkpoint on the moving platform (previously it would be triggered by re-entering the room from the top, but now it activates once you touch the moving platform).
Source
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