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Steam News20 January 20215y ago

Major New Years Quality of Life Update

Greetings Merchants! As Priory Games gets ready to launch The Great Plague Exodus on February 5th, I will be hunkering down to bug fix/polish.

In this update8

Full notes

Full Silk Roads: Caravan Kings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Events
  • UI and audio
addedGreetings Merchants!As Priory Games gets ready to launch The Great Plague Exodus on February 5th, I will be hunkering down to bug fix/polish. So I wanted to go all out with a major Silk Roads: Caravan Kings update , since we'll be busy with the new game for a while. Therefore, I’ve made some huge quality of life upgrades, introduced some community requested features and rebalances along with the usual bug fixes.
addedGreetings Merchants!The New Year update:
addedGame Speed SettingA massively requested community feature. The game now has a speed setting at the bottom of any travelling scene with Normal (x1), Fast (x2) & Super (x4).
addedIncreased Contract TimeAdded an extra 300 days to the standard contract time. Players should have an easier time making the full journey.
changedMade Events Repeat Less OftenThe game now stores the 20 most recent events and removes them from the event selection pool, this will hopefully decrease how often you see the same events. This will not effect Europe or Winter events though due to the possibility of crashing.
changedOptimised Audio FilesDecreasing the install size quite a bit.

Silk Roads: Caravan Kings changes

addedAs Priory Games gets ready to launch The Great Plague Exodus on February 5th, I will be hunkering down to bug fix/polish. So I wanted to go all out with a major Silk Roads: Caravan Kings update , since we'll be busy with the new game for a while. Therefore, I’ve made some huge quality of life upgrades, introduced some community requested features and rebalances along with the usual bug fixes.
addedThe New Year update:
addedA massively requested community feature. The game now has a speed setting at the bottom of any travelling scene with Normal (x1), Fast (x2) & Super (x4).
addedAdded an extra 300 days to the standard contract time. Players should have an easier time making the full journey.
changedThe game now stores the 20 most recent events and removes them from the event selection pool, this will hopefully decrease how often you see the same events. This will not effect Europe or Winter events though due to the possibility of crashing.

Greetings Merchants!

As Priory Games gets ready to launch The Great Plague Exodus on February 5th, I will be hunkering down to bug fix/polish. So I wanted to go all out with a major Silk Roads: Caravan Kings update, since we'll be busy with the new game for a while. Therefore, I’ve made some huge quality of life upgrades, introduced some community requested features and rebalances along with the usual bug fixes.

The New Year update:

Game Speed Setting

A massively requested community feature. The game now has a speed setting at the bottom of any travelling scene with Normal (x1), Fast (x2) & Super (x4).

Increased Contract Time

Added an extra 300 days to the standard contract time. Players should have an easier time making the full journey.

Made Events Repeat Less Often

The game now stores the 20 most recent events and removes them from the event selection pool, this will hopefully decrease how often you see the same events. This will not effect Europe or Winter events though due to the possibility of crashing.

Making it easier for players to find each other and share stories or tips.

Doubled XP required for levelling up skills

Fixed Event Bugs

Fixed End Game Scroll

Optimised Audio Files

Decreasing the install size quite a bit.

This is by no means the end for Silk Roads: Caravan Kings, it has been a lot of fun to revisit and play test for this update and I’m really impressed with the state of the game as a first development for Priory Games, but my skills as a developer have come a long way in the short period of time since the game launched and I’m very excited to show you what’s coming up next.

Source

Steam News / 20 January 2021

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