In this update5
Full notes
Full Silicone Heart update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Silicone Heart changes
BEEP-BEEP!!! Hello everyone, BOE is back online with new fixes.
What changed
Decorations and building
Added a new decoration — flowerbed.
Fixed destruction animations for small decorations.
Added a destruction animation for large decorations.
Fixed the size of benches, the tree with cameras, and the “Home” sign.
Fixed the fence preview.
Items and interaction
Fixed the position of the gift in the character’s hands.
Increased the item pickup area.
Added saving for items lying on the ground.
Dialogues and interface
Replaced flickering when a dialogue appears with a fade.
Fixed an issue that could occur when quickly closing or switching dialogues.
Improved the stability of dialogue window animations.
Removed unnecessary internal warnings related to the appearance of text and the continue-dialogue icon.
Added build version display in the main menu.
BOE and tools
Fixed an issue where using BOE tools could cause an internal code error.
Arnold
Added a flicker effect to Arnold’s head when it is attached to the running wheel.
Replaced the hint arrow sprites for the running wheel.
Arnold’s walking animation has been replaced with an Idle sprite.
When receiving Arnold’s body, it now already contains a microchip.
A small reminder: your support means a lot to us. You can help us with the game’s release here: https://www.kickstarter.com/projects/gardenofdreamsgames/silicone-heart You can stay in touch with us here: Kickstarter — https://www.kickstarter.com/projects/gardenofdreamsgames/silicone-heart Discord — https://discord.com/invite/29R2g3wb78 Telegram — https://t.me/silicone_heart Feedback form — https://forms.gle/UjHESexnY5qNzvaw8
Source
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