Full notes
Full Silicon Zeroes update
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What changed
- Compatibility
- Gameplay
- UI and audio
- Performance
Silicon Zeroes changes
Our second weekly update is now live on almost* all platforms! Highlights:
Linux support is now live! Check it out and let me know what problems you encounter :)
- Revised puzzlesCollisions (returning to the mainline progression) and Parallac (now an optional puzzle). The tests are much more consistent now - if you’ve already beaten them, try out the new versions!
- Revised puzzlesDelay CPU, Reg Hazard, and Finale. The timing for input/output selectors has been changed to make these levels more interesting - again, please try out the new versions!
New puzzle: Backup, a ‘nightmare’-difficulty optional sequel to Parallac. Enjoy!
Relevant leaderboards have been reset.
Features:
Ideals for some late-game puzzles have been adjusted to be more challenging.
Screenshake has been cut to 30%.
Arithmetic on space characters is consistent with other letters.
Odds and Divide have had their time limits increased.
Secrets now have sound effects.
Bugfixes:
Wire color is preserved when passing through the same register repeatedly.
Failing to load cursors should no longer cause crashes on launch.
Various smaller fixes and tweaks.
This update focused heavily on the late-game; the goal for next week’s update is to focus on earlier parts. If you got stuck somewhere, let me know where - that’s where I’ll add more puzzles. Enjoy! *The Steam Linux demo is slightly delayed, but will be out later today.
Source
Changelog.gg summarizes and formats this update. How we read updates.
