Full notes
Full Silicon Scars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Demo Patch #3 is now out!
Added visual feedback for when the player is hit.
Made the shield enemies a little bit faster
Added more ammo to later levels
Staff enemies now have a chance of charging the player after throwing their energy ball.
Grenadiers should now be better able to handle firing at the player when the player is higher/lower than them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
