Full notes
Full Silicon Dreams | cyberpunk interrogation update
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What changed
- Fixes
- Gameplay
- Performance
Silicon Dreams | cyberpunk interrogation changes
A few fixes here, but they're very important: some of these make sure the correct endings/epilogues play, which could be very narratively important at a critical moment!
Fixed bug where sometimes clicking an already spoken dialog line would lock the game in an uncontinuable state
Text speed has been updated, and setting the slider to max will make text pop in instantly.
Fixes to epilogue texts not matching what happened during regular play
Fixed problem where a critical email was sometimes missed during an ending sequence
Slight performance improvement for main interrogation scene (basically I deleted some stuff that wasn't visible)
Fixed bug where game got confused over whether player had killed anyone or not
Source
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