HomeGamesUpdatesPricingMethodology
Steam News8 February 20264mo ago

UPDATE 2.0

It has been almost 2 years since the release of Silent Sonata & i have been hard at work learning Unreal Engine even more intimately this whole time.

Full notes

Full Silent Sonata update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedIt has been almost 2 years since the release of Silent Sonata & i have been hard at work learning Unreal Engine even more intimately this whole time. Since starting a new multiplayer title, i have wanted to revisit this project to optimize as well as expand on the world, so i spent the begging part of this year doing just that. Heres what your gonna get with Silent Sonata 2.0 MAJOR UPDATES: Optimization - at least 20-40 MORE FPS on every map Remade - Intro Animation Redone Boss Fights - New Animations/ VFX / SFX and Optimization Lore - Updated Lore + Context in every Level Settings - Now has a Low Settings mode to help with lower end computers QOL - Countless other small UI, and Quality of life updates with lighting, controls, and general fluidity. Future Plans Revisiting this game has made me think of a ton of new ideas & other storylines in the Silent Sonata universe. I would love to add a new entry in the game that is based off of Deontes uncle "Eli" but first thing i need to do is Finish my second game "Slice & Dice: Pizza Survival" which you can check out through the Soundbyte interactive Development page Happy Hunting

Silent Sonata changes

addedIt has been almost 2 years since the release of Silent Sonata & i have been hard at work learning Unreal Engine even more intimately this whole time. Since starting a new multiplayer title, i have wanted to revisit this project to optimize as well as expand on the world, so i spent the begging part of this year doing just that. Heres what your gonna get with Silent Sonata 2.0 MAJOR UPDATES: Optimization - at least 20-40 MORE FPS on every map Remade - Intro Animation Redone Boss Fights - New Animations/ VFX / SFX and Optimization Lore - Updated Lore + Context in every Level Settings - Now has a Low Settings mode to help with lower end computers QOL - Countless other small UI, and Quality of life updates with lighting, controls, and general fluidity. Future Plans Revisiting this game has made me think of a ton of new ideas & other storylines in the Silent Sonata universe. I would love to add a new entry in the game that is based off of Deontes uncle "Eli" but first thing i need to do is Finish my second game "Slice & Dice: Pizza Survival" which you can check out through the Soundbyte interactive Development page Happy Hunting

It has been almost 2 years since the release of Silent Sonata & i have been hard at work learning Unreal Engine even more intimately this whole time. Since starting a new multiplayer title, i have wanted to revisit this project to optimize as well as expand on the world, so i spent the begging part of this year doing just that. Heres what your gonna get with Silent Sonata 2.0 MAJOR UPDATES: Optimization - at least 20-40 MORE FPS on every map Remade - Intro Animation Redone Boss Fights - New Animations/ VFX / SFX and Optimization Lore - Updated Lore + Context in every Level Settings - Now has a Low Settings mode to help with lower end computers QOL - Countless other small UI, and Quality of life updates with lighting, controls, and general fluidity. Future Plans Revisiting this game has made me think of a ton of new ideas & other storylines in the Silent Sonata universe. I would love to add a new entry in the game that is based off of Deontes uncle "Eli" but first thing i need to do is Finish my second game "Slice & Dice: Pizza Survival" which you can check out through the Soundbyte interactive Development page Happy Hunting

Source

Steam News / 8 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.