Captains! We did it! P-) Major changes: - Added 3 events where players can obtain new ship plans. - Added 10 events with 10 new weapon plans. - Destroyed ships can now drop weapons. - Ships can have special abilities.
Full notes
Full Silent Sector update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions0 changes0 removals
Balance
UI and audio
addedCaptains! We did it! P-)Major changes: - Added 3 events where players can obtain new ship plans. - Added 10 events with 10 new weapon plans. - Destroyed ships can now drop weapons. - Ships can have special abilities. - Very significant adjustment of the strength and price of the weapons. - If a part of your ship is destroyed, all items attached to it will be thrown into space. - Raised prices of a big ships. - There are more conflict relationships between factions from the start, mostly with the Union :) - The selling price of weapons is 50% of the buy price in the weaponry and 25% in the commodity store.
addedCaptains! We did it! P-)Minor changes: - Top layer of 'clouds' is moving slower. - Added 1 gun slot to Neutral Traders Dwarf ship. - Increased chance of getting minerals from asteroids. - Medals are shown from the newest received. - Ships icons are shown above the other interface in the sector. - The ingame menu is opened if the game window loses focus. - Improved quest rewards. - Gothmog top turret is no longer destroyable. - You cannot change the owner of the sector during its liberation to the Rebels, if they are not discovered. - Changed icons on the minimap (they are similar to Map icons now). - Some gamepad support improvement.
fixedCaptains! We did it! P-)Bugfixes: - Players will no longer be able to take quests in random sectors. - Fixed crash if you jump from the Options menu after a very long time. - Fixed bugs with Ship builder. - Sound for 'lack of mines' message. - Fixed 'Testing a new weapon' quest, now you don't need to switch the Friendlyfire mode. - Fixed 'Plant bombs on X mega ships' quest - less enemy ships and better visible borders. - Fixed 'Contraband delivery' quest. - Fixed 'Destroy all pirates' quest. - 'Unlocking' big ships are shown well now (before it they were shown damaged). - Fixed Mine and Super-rocket issue in shops. - And many, many more other small fixes! :)
Silent Sector changes
addedMajor changes: - Added 3 events where players can obtain new ship plans. - Added 10 events with 10 new weapon plans. - Destroyed ships can now drop weapons. - Ships can have special abilities. - Very significant adjustment of the strength and price of the weapons. - If a part of your ship is destroyed, all items attached to it will be thrown into space. - Raised prices of a big ships. - There are more conflict relationships between factions from the start, mostly with the Union :) - The selling price of weapons is 50% of the buy price in the weaponry and 25% in the commodity store.
addedMinor changes: - Top layer of 'clouds' is moving slower. - Added 1 gun slot to Neutral Traders Dwarf ship. - Increased chance of getting minerals from asteroids. - Medals are shown from the newest received. - Ships icons are shown above the other interface in the sector. - The ingame menu is opened if the game window loses focus. - Improved quest rewards. - Gothmog top turret is no longer destroyable. - You cannot change the owner of the sector during its liberation to the Rebels, if they are not discovered. - Changed icons on the minimap (they are similar to Map icons now). - Some gamepad support improvement.
fixedBugfixes: - Players will no longer be able to take quests in random sectors. - Fixed crash if you jump from the Options menu after a very long time. - Fixed bugs with Ship builder. - Sound for 'lack of mines' message. - Fixed 'Testing a new weapon' quest, now you don't need to switch the Friendlyfire mode. - Fixed 'Plant bombs on X mega ships' quest - less enemy ships and better visible borders. - Fixed 'Contraband delivery' quest. - Fixed 'Destroy all pirates' quest. - 'Unlocking' big ships are shown well now (before it they were shown damaged). - Fixed Mine and Super-rocket issue in shops. - And many, many more other small fixes! :)
Captains! We did it! P-)
Major changes: - Added 3 events where players can obtain new ship plans. - Added 10 events with 10 new weapon plans. - Destroyed ships can now drop weapons. - Ships can have special abilities. - Very significant adjustment of the strength and price of the weapons. - If a part of your ship is destroyed, all items attached to it will be thrown into space. - Raised prices of a big ships. - There are more conflict relationships between factions from the start, mostly with the Union :) - The selling price of weapons is 50% of the buy price in the weaponry and 25% in the commodity store.
Minor changes:
Top layer of 'clouds' is moving slower.
Added 1 gun slot to Neutral Traders Dwarf ship.
Increased chance of getting minerals from asteroids. - Medals are shown from the newest received. - Ships icons are shown above the other interface in the sector. - The ingame menu is opened if the game window loses focus. - Improved quest rewards. - Gothmog top turret is no longer destroyable. - You cannot change the owner of the sector during its liberation to the Rebels, if they are not discovered. - Changed icons on the minimap (they are similar to Map icons now). - Some gamepad support improvement.
Bugfixes: - Players will no longer be able to take quests in random sectors. - Fixed crash if you jump from the Options menu after a very long time. - Fixed bugs with Ship builder. - Sound for 'lack of mines' message. - Fixed 'Testing a new weapon' quest, now you don't need to switch the Friendlyfire mode. - Fixed 'Plant bombs on X mega ships' quest - less enemy ships and better visible borders. - Fixed 'Contraband delivery' quest. - Fixed 'Destroy all pirates' quest. - 'Unlocking' big ships are shown well now (before it they were shown damaged). - Fixed Mine and Super-rocket issue in shops. - And many, many more other small fixes! :)