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Steam News16 June 20242y ago

Demo Patch v1.1

Silent Mourning Demo/EA v1.1 Patch Notes added skip button for cutscenes and day 1 (keep in mind your chores will not be done) - fixed hitboxes on many objects, You should no longer be eternally trapped - fixed fishing

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Full Silent Mourning update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedadded skip button for cutscenes and day 1 (keep in mind your chores will not be done) - fixed hitboxes on many objects, You should no longer be eternally trapped - fixed fishing in day 2, fill your boots - fixed day time monster getting too cocky and not disappearing - made day 2 monsters less aggressive - updated tutorial in night with some important info - made night 1 & 2 easier (sorry for all the jump scares) - fixed plot guiding voice lines in day 1 - added prompt for Trail Cam Footage - took the horned one to the chiropractor, he should no longer belong in Notre Dame - added more freedom of movement for the flashlight - phone no longer works when out of battery at night, still lasts all day cause...solar panels or something - your phone now drains battery passively too, might need to buy a new one tbh - fog is slightly less dense now, this is Silent Mourning not Silent Hill - made aiming the axe slightly more forgiving - the birds are now also scared of the monsters - attacking creatures should be more obvious - no longer wearing only socks on day 2, so your footsteps make sound now - fixed some death animations - WD40 has worn off the doors on day 2, they now make noise - some textures fixed on cabin - fixed quantum tunneling of items in night 2 - removed Herobrine

Silent Mourning changes

addedadded skip button for cutscenes and day 1 (keep in mind your chores will not be done) - fixed hitboxes on many objects, You should no longer be eternally trapped - fixed fishing in day 2, fill your boots - fixed day time monster getting too cocky and not disappearing - made day 2 monsters less aggressive - updated tutorial in night with some important info - made night 1 & 2 easier (sorry for all the jump scares) - fixed plot guiding voice lines in day 1 - added prompt for Trail Cam Footage - took the horned one to the chiropractor, he should no longer belong in Notre Dame - added more freedom of movement for the flashlight - phone no longer works when out of battery at night, still lasts all day cause...solar panels or something - your phone now drains battery passively too, might need to buy a new one tbh - fog is slightly less dense now, this is Silent Mourning not Silent Hill - made aiming the axe slightly more forgiving - the birds are now also scared of the monsters - attacking creatures should be more obvious - no longer wearing only socks on day 2, so your footsteps make sound now - fixed some death animations - WD40 has worn off the doors on day 2, they now make noise - some textures fixed on cabin - fixed quantum tunneling of items in night 2 - removed Herobrine

Silent Mourning Demo/EA v1.1 Patch Notes

  • added skip button for cutscenes and day 1 (keep in mind your chores will not be done) - fixed hitboxes on many objects, You should no longer be eternally trapped - fixed fishing in day 2, fill your boots - fixed day time monster getting too cocky and not disappearing - made day 2 monsters less aggressive - updated tutorial in night with some important info - made night 1 & 2 easier (sorry for all the jump scares) - fixed plot guiding voice lines in day 1 - added prompt for Trail Cam Footage - took the horned one to the chiropractor, he should no longer belong in Notre Dame - added more freedom of movement for the flashlight - phone no longer works when out of battery at night, still lasts all day cause...solar panels or something - your phone now drains battery passively too, might need to buy a new one tbh - fog is slightly less dense now, this is Silent Mourning not Silent Hill - made aiming the axe slightly more forgiving - the birds are now also scared of the monsters - attacking creatures should be more obvious - no longer wearing only socks on day 2, so your footsteps make sound now - fixed some death animations - WD40 has worn off the doors on day 2, they now make noise - some textures fixed on cabin - fixed quantum tunneling of items in night 2 - removed Herobrine

Source

Steam News / 16 June 2024

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