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Steam News1 February 20265mo ago

SILENT BREATH Multiplayer Update: New Entities, Reworks & More

Hello everyone, As you know, SILENT BREATH recently received a free Multiplayer update. This update was my personal way of saying thank you for your incredible support.

In this update3

Full notes

Full SILENT BREATH update

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Repeated intro

Hello everyone,

What changed

1 fix6 additions11 changes1 removal
  • Balance
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
  • Maps
changedAs you know, SILENT BREATH recently received a free Multiplayer update . This update was my personal way of saying thank you for your incredible support. After countless sleepless nights and hundreds of hours of work, we are now closer than ever to the full release .
changedSince we couldn’t properly celebrate the Multiplayer launch back then, I wanted to do it right this time — with a special Steam front-page event . Alongside this celebration, I’ve also delivered several improvements to make the game even better. My goal is simple: to bring SILENT BREATH to more players and let more people experience this journey.
changed✨ What’s New in This Update?Flashlight system fully reworked The flashlight now illuminates farther distances with a wider angle. Previously, close-range scares could appear overly bright and hard to read. This issue has been completely resolved.
removed✨ What’s New in This Update?Camera improvements & Dynamic Depth of Field fix The camera system has been refined. Objects and scares close to the camera no longer appear unnaturally blurry — visuals are now sharper and clearer, making every scare hit harder.
added✨ What’s New in This Update?5 new entities have entered the forest Five brand-new horrors now roam the woods, appearing in both Singleplayer and Multiplayer .
changed✨ What’s New in This Update?Performance-focused code cleanup I revisited and optimized large portions of the codebase to improve performance. Please remember — this project is developed solo, and things can get complicated fast.

SILENT BREATH changes

changedAs you know, SILENT BREATH recently received a free Multiplayer update . This update was my personal way of saying thank you for your incredible support. After countless sleepless nights and hundreds of hours of work, we are now closer than ever to the full release .
changedSince we couldn’t properly celebrate the Multiplayer launch back then, I wanted to do it right this time — with a special Steam front-page event . Alongside this celebration, I’ve also delivered several improvements to make the game even better. My goal is simple: to bring SILENT BREATH to more players and let more people experience this journey.
changedFlashlight system fully reworked The flashlight now illuminates farther distances with a wider angle. Previously, close-range scares could appear overly bright and hard to read. This issue has been completely resolved.
removedCamera improvements & Dynamic Depth of Field fix The camera system has been refined. Objects and scares close to the camera no longer appear unnaturally blurry — visuals are now sharper and clearer, making every scare hit harder.
added5 new entities have entered the forest Five brand-new horrors now roam the woods, appearing in both Singleplayer and Multiplayer .

As you know, SILENT BREATH recently received a free Multiplayer update. This update was my personal way of saying thank you for your incredible support. After countless sleepless nights and hundreds of hours of work, we are now closer than ever to the full release.

Since we couldn’t properly celebrate the Multiplayer launch back then, I wanted to do it right this time — with a special Steam front-page event. Alongside this celebration, I’ve also delivered several improvements to make the game even better. My goal is simple: to bring SILENT BREATH to more players and let more people experience this journey.

✨ What’s New in This Update?

  • Flashlight system fully reworked The flashlight now illuminates farther distances with a wider angle. Previously, close-range scares could appear overly bright and hard to read. This issue has been completely resolved.

  • Camera improvements & Dynamic Depth of Field fix The camera system has been refined. Objects and scares close to the camera no longer appear unnaturally blurry — visuals are now sharper and clearer, making every scare hit harder.

  • 5 new entities have entered the forest Five brand-new horrors now roam the woods, appearing in both Singleplayer and Multiplayer.

  • Performance-focused code cleanup I revisited and optimized large portions of the codebase to improve performance. Please remember — this project is developed solo, and things can get complicated fast.

  • Lighting & shadow fixes Several issues with missing shadows — especially related to the first-person flashlight and certain light sources — have been fixed.

  • Film grain removed (experimental) With sharper visuals in place, I decided to remove the grain effect. This is an experimental change. If players prefer the old look, I can revert it or add it as an option in the settings menu.

  • Experimental 5-player Multiplayer support Although Multiplayer was originally designed for 4 players, many of you attempted to join with 5 — causing the extra player to fall through the map. I’m now officially enabling 5-player lobbies as an experimental feature. Expand your team and explore together.

🚨 FULL RELEASE DATE ANNOUNCEMENT 🚨

Now for the most important part of this event:

SILENT BREATH officially has a full release date. If everything goes according to plan, the game will launch out of Early Access on 🗓️ March 15, 2026, alongside a massive update.

👁️ What Awaits You at Full Release?

  • New locations to explore

  • Brand-new game modes for both Singleplayer and Multiplayer

  • Completely reworked animations for all entities

  • A true end-game experience (it’s time to break the loop)

  • Rebuilt and enhanced sound design

  • Overhauled in-game character animations

  • New mechanics to uncover deeper story details

  • New cinematics

  • And much more…

SILENT BREATH is more than just a game to me — it’s a passion project. I’m deeply grateful to everyone who has shared this passion and walked this path with me from the very beginning. This project showed me what’s possible as a solo developer.

While you and your friends explore the forest, I’m heading back to work — the clock is ticking, and there’s still so much to build.

If you encounter any issues, please reach out via Discord or email before getting frustrated. I promise I’ll be working day and night to fix them.

Thank you for being part of this journey.

— EXODIAC STUDIOS Ahmet

Source

Steam News / 1 February 2026

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