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Latest Signals updates
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- Signals
Hotfix 1.1.2.4
Fixed an issue where icons would not render correctly on some hardware.
Announcement1 changeFixPerformance - Signals
Hotfix 1.1.2.2
Fixed an issue where certain textures would render as white squares on MacOS. - Fixed an issue that allowed buildings to be constructed without paying cost in certain conditions.
Announcement1 changeFixPerformance - Signals
Signals now available on MacOS!
Signals is now available for MacOS. If you encounter any issues please head to the steam forums or our Discord server!
Announcement2 changesGameplayServer - Signals
Mac version
Enables Signals for MacOS!
Announcement - Signals
Weekly Challenge Mode Added!
Hi everyone! We have just released patch 1.1.0 which contains the newly added Challenge mode. The challenge mode is a fixed map (unknown to the player) where you aim for the highest score on the leaderboard. The score i…
Event2 changesFixMaps - Signals
Patch 1.1.0
Water treatment plant now has an indicator on top of it with amount of water left. - Solar array now has an indicator on top with available power. - Minor UI fixes and icon updates. - Fixed an issue where the ambient so…
Announcement1 changeFixMaps - Signals
Patch notes 1.0.14 - Nov 19th, 2021
Fixed an issue where a tutorial task in chapter 1 would sometime not appear leaving some players confused as to what the next steps are. - Fixed an issue where a seed had a 0.64% chance of starting the player on a diffe…
Announcement1 changeFix - Signals
Patchnotes - 1.0.13 - Nov 18th, 2021
You no longer have to press building shortcut keys multiple times to place the same building. When un-pausing the game the time speed will now return to what it was before instead of 1. Fixed an issue where Chapter 3 Ba…
Announcement5 changesFixGameplay - Signals
Patchnotes - 1.0.12 - November 17th, 2021
Fixed an issue where autosave could sometime overwrite a manually saved game. - Fixed and issue where the hide auto-save checkbox in the Load menu did not always worked. - Saves are now order by most recent first in the…
Announcement1 changeFix - Signals
Patchnotes - Build 7725164
Tweaked the tasks in Chapter 1 to help better understand the aim of the game - Reworded the tasks in Chapter 6 to reduce confusion. - Fixed an issue where reload of Chapter 4 or 6 from a save would cause the Maltium Det…
Announcement1 changeFix - Signals
Hotfix 1.0.0.5.5
Small patch to fix an issue where some user would get a freeze or crash due to game files not initializing correctly.
Announcement1 changePerformance - Signals
Launch Stream - Nov 16th 3pm GMT
To celebrate the launch of Signals, Kat, the second half of MKDB Studio will be playing the run mode for a few hours! Be sure to tune in
Announcement - Signals
Signals out on November 16th 2021!
Hi everyone, After a busy few months we are now close to release which will be on November 16th at 3PM British Time. (Countdown to event: https://www.timeanddate.com/countdown/generic?iso=20211116T150000&p0=136) What to…
Event5 changesFixUI/audio - Signals
Devlog September - Colour
Hello again, Kathryn here, the other 20% of MKDB Studio. So, colour (I'm British, I spell colour with a u) is not something I understood much of before this project. Despite having studied art and design and holding a d…
Patch notes3 changesUI/audioGameplay - Signals
Devlog August - Logo Design
Welcome to this week's Dev log, I’m the other half of MKDB Studio, the wife, Kathryn. I’ve worked with Michel on several logo projects prior to this, he is easy to work with and broadly knows what he wants. At first I f…
Event2 changesGameplay - Signals
Devlog July - From idea to game
Hello everyone, This week for devlog #2 we'll be talking about how Signals came to be, early ideas, prototypes, terrible sketches and other artifacts. In the beginning there was 2001 The original idea came about in late…
Event5 changesUI/audioGameplay

