Full notes
Full Signal Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Events
Curiosity Rover:
A new UI in the laptop where you can control the rover
The rover is programmable, you can choose between forward, backward, left, right, analyze.
Commands can be stacked so you can execute up to 20 commands
Analyzing the ground can give you science data, like chemical elements that can be converted to resources as credits, electronics, transmitters, etc.
Rover detects radiation and temperature, higher radiation means there is something hidden somewhere. Closer you are higher radiation.
Radio:
UI changes
You now can remove or add a radio from the game.
Generated JSON file in the save folder will stay, so you can do it from there too.
Fixes:
Observatory shader too dark when lights off
Alpha channel rendered before the fog causing graphical black spots at distance.
Sun shafts are now connected with the fog
Fog and Sun Shaft resolution is connected to volumetric effects. In 1.7.1 the fog resolution was around Medium, so High and Ultra can cause you a FPS drop
The final version will include also more signal variety and some Event Signals Known issues
Rover wheel detection can sometimes rotate in wrong direction, after the rover is stopped it will reposition ( It is vary rare, but possible )
Rover start position is wrong - there is a button to reset its position.
Source
Changelog.gg summarizes and formats this update. How we read updates.
