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Steam News20 May 20261mo ago

Preformance upgrade

I have gone in and reworked a few features. This will greatly improve performance during the Night Shift. Zombies were causing lag spikes up to 20% for logic and physics due to their scale animation.

Full notes

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What changed

0 fixes1 addition3 changes3 removals
  • Performance
  • Gameplay
changedI have gone in and reworked a few features. This will greatly improve performance during the Night Shift.
removedZombies were causing lag spikes up to 20% for logic and physics due to their scale animation. This feature was removed. zombies no longer get bigger (i didn't really like how it looked anyways) . on my system this caused a FPS drop down to 9frames per second. unacceptable. hopefully this patch will make long term game-play more enjoyable during peak moments when players need to be able to react.
changedmerged items and moved to a collection that gets suspended so that only the visibility is active. this helped squeeze 2frames out.
removedchanged bullet physics and reduced logic so that the mobs are the ones to react to collisions. shots will no longer false register and blood splatters are absolute instead of near based.
removedremoved ghost drone
changedThe free version will not be updated as there are no zombies to cause lag. Sadly the mouse issues are still eluding me. Be sure to select the proper settings on start up or change your computers mouse settings for the best experience.

Sign Off changes

changedI have gone in and reworked a few features. This will greatly improve performance during the Night Shift.
removedZombies were causing lag spikes up to 20% for logic and physics due to their scale animation. This feature was removed. zombies no longer get bigger (i didn't really like how it looked anyways) . on my system this caused a FPS drop down to 9frames per second. unacceptable. hopefully this patch will make long term game-play more enjoyable during peak moments when players need to be able to react.
changedmerged items and moved to a collection that gets suspended so that only the visibility is active. this helped squeeze 2frames out.
removedchanged bullet physics and reduced logic so that the mobs are the ones to react to collisions. shots will no longer false register and blood splatters are absolute instead of near based.
removedremoved ghost drone

I have gone in and reworked a few features. This will greatly improve performance during the Night Shift.

  • Zombies were causing lag spikes up to 20% for logic and physics due to their scale animation. This feature was removed. zombies no longer get bigger (i didn't really like how it looked anyways) . on my system this caused a FPS drop down to 9frames per second. unacceptable. hopefully this patch will make long term game-play more enjoyable during peak moments when players need to be able to react.

  • merged items and moved to a collection that gets suspended so that only the visibility is active. this helped squeeze 2frames out.

  • looked up the music and found that they are free to use so they will stay for now.

  • changed bullet physics and reduced logic so that the mobs are the ones to react to collisions. shots will no longer false register and blood splatters are absolute instead of near based.

  • removed ghost drone

The free version will not be updated as there are no zombies to cause lag. Sadly the mouse issues are still eluding me. Be sure to select the proper settings on start up or change your computers mouse settings for the best experience.

Thank you all for the downloads Sign Off is up to 240 downloads. We will be pushing a 21% discount this July. This update will be online before then.

Also, the game gets stale and boring after 10 minutes for me. It needs long term progression goals and I'm not sure what to add for that. there are bounties that can be claimed multiple times, achievements, and trophies for stats but what else...leave a comment.

Source

Steam News / 20 May 2026

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