Full notes
Full Sign Motion update
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What changed
- Gameplay
- UI and audio
- Fixes
Another one in a series of updates to address feedback and suggestions from the community. What Changed:
- Hint SystemAdded a hint system that can provide up to three visual clues on certain puzzles. Pops up with H on the keyboard or X on a Xbox controller.
Controls: Hitting the jump button near round corners registers better.
Controls: Now it's possible to jump again just as the character is landing instead of when the character had fully landed.
Rope: Contact point was off and could cause the character to grab on a rope a little higher than where it actually touched it.
- RopeNew climbing animation.
- PhysicsFixed issue where a few ramps and ropes could launch the character too high due to wrong momentum.
- Level DesignJust before the first rope, added two new ropes to help the player get familiar with the rope controls and mechanics of swinging back and forth.
- Level DesignJust before the first falling car, added another falling car as a warning of what's coming next.
- Level DesignJust before the first gas leak, added another gas leak sign as a warning of what's coming next.
- BugOn 'Pike' street, Fixed issue that could cause the player to be stuck on the wrong side of the arrow.
Bug: On 'Martini' avenue it was possible to bypass the second puzzle.
Other misc fixes and improvements.
Demo A demo is coming soon. ːimoutː
Source
Changelog.gg summarizes and formats this update. How we read updates.
