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Steam News6 September 20214y ago

September 6th Small Update/Developer Plans

This small update has a couple new features/bug fixes which I'll list below but first I'd like to just say a couple things about my current work schedule and plans for the future of Sigma Impact.

Full notes

Full Sigma Impact update

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What changed

7 fixes3 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Performance
addedThis small update has a couple new features/bug fixes which I'll list below but first I'd like to just say a couple things about my current work schedule and plans for the future of Sigma Impact.
addedThe past couple weeks since launch have been very hectic for me, bouncing around between 2 different jobs, being a single dad to a 6 year old, and trying to find time to get in some bug fixes. I'm starting a new full-time position tomorrow so I don't really know how long things will take to settle down so I can focus again on developing new content for my game. That said, I have plenty of ideas and suggestions from the community for things to add to a future content update, like new weapons, perks, enemies, types of level generation, variations for the boss, etc... If you have any ideas you'd like to share feel free to post on the forums or stop by our Discord ( https://discord.gg/DPueTTwDG4 )
fixedBug fixes: - Fixed an issue where the boss AI wasn't switching to his attack state correctly. This should make him a bit harder/more aggressive, and also affects all of the enemies that use weapons. Hopefully this doesn't make the game too much harder, but I really like how combat feels a little more unpredictable now.
fixedFixed some issues with the menu when playing coop, such as player 2 dying last then having to press "leave" before player 1 can press "restart"
fixedFixed a crash when a player rang a bell with the armor perk when another player is dead
fixedFixed the hit stop setting not effecting some cases of hit stop, such as hitting a ball with a charged weapon, or getting hit by an explosion

This small update has a couple new features/bug fixes which I'll list below but first I'd like to just say a couple things about my current work schedule and plans for the future of Sigma Impact.

The past couple weeks since launch have been very hectic for me, bouncing around between 2 different jobs, being a single dad to a 6 year old, and trying to find time to get in some bug fixes. I'm starting a new full-time position tomorrow so I don't really know how long things will take to settle down so I can focus again on developing new content for my game. That said, I have plenty of ideas and suggestions from the community for things to add to a future content update, like new weapons, perks, enemies, types of level generation, variations for the boss, etc... If you have any ideas you'd like to share feel free to post on the forums or stop by our Discord (https://discord.gg/DPueTTwDG4)

Thanks to everyone who's played my game so far! I'm still super proud of what I've been able to do with it, and have a lot of hopes for the future!

Bug fixes: - Fixed an issue where the boss AI wasn't switching to his attack state correctly. This should make him a bit harder/more aggressive, and also affects all of the enemies that use weapons. Hopefully this doesn't make the game too much harder, but I really like how combat feels a little more unpredictable now.

  • Fixed some issues with the menu when playing coop, such as player 2 dying last then having to press "leave" before player 1 can press "restart"

  • Fixed a crash when a player rang a bell with the armor perk when another player is dead

  • Fixed the hit stop setting not effecting some cases of hit stop, such as hitting a ball with a charged weapon, or getting hit by an explosion

  • Fixed the bell breaker achievement being unlocked while using a boss weapon (for real this time)

  • Fixed an occasional crash in the draw event of the ball

  • Fixed the detail setting changing the zoom level while dynamic camera is disabled. If you've been using this and like the camera zoomed out, I added an option in the INI file in your appdata/local/sigma_impact folder. Zooming out causes some performance issues and visual bugs so I'm not sure if I want to make that an actual option in the menu just yet.

  • added a quick fix for locking the mouse inside that game window while playing. Pausing the game will disable this.

Source

Steam News / 6 September 2021

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