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Steam News4 February 20265mo ago

DEVnews

Hey everyone! We’ve been working on the game for quite a while now and at some point we had to admit a painful truth: it just wasn’t fun enough to show you yet.

In this update1

Full notes

Full Sigil Of Chaos update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes2 additions3 changes0 removals
  • UI and audio
  • Gameplay
changedCompletely redesigning the UI and UX
changedPreparing localization so you can play in your own language
addedWhere we are nowAll in-game visuals are now using the new pixel art style, except spellbook (in progress)
changedWhere we are nowLocalization is almost finished — soon you’ll be able to switch to your preferred language
addedWhere we are nowWe’re about to seriously tackle the new UI so it finally matches the rest of the game

Sigil Of Chaos changes

changedCompletely redesigning the UI and UX
changedPreparing localization so you can play in your own language
addedAll in-game visuals are now using the new pixel art style, except spellbook (in progress)
changedLocalization is almost finished — soon you’ll be able to switch to your preferred language
addedWe’re about to seriously tackle the new UI so it finally matches the rest of the game

We’ve been working on the game for quite a while now and at some point we had to admit a painful truth:

it just wasn’t fun enough to show you yet.

On top of that, we realised that fixing it properly wasn’t “a few tweaks here and there”, but a huge chunk of work that touches almost everything in the game:

  1. Reworking all in-game graphics into pixel art

  2. Creating city hubs where you can rest between runs, pick up quests and breathe a little

  3. Completely redesigning the UI and UX

  4. Preparing localization so you can play in your own language

A very reasonable reaction would’ve been:

“Let’s not do that.”

We, of course, chose the other option:

“Let’s absolutely do that and suffer a bit.” 😅

Where we are now

The work is still very much in progress, but here’s what’s already happening:

  • All in-game visuals are now using the new pixel art style, except spellbook (in progress)

  • 3 out of 6 city hubs are implemented and playable

  • Localization is almost finished — soon you’ll be able to switch to your preferred language

  • We’re about to seriously tackle the new UI so it finally matches the rest of the game

We’re really sorry it’s taking this long, but once we saw what the game could feel like with these changes, it was impossible to go back to the old version.

Our goal with this rework is simple:

when you finally get to play it, it should feel like a proper, fun, complete game, not just “something that technically runs”.

Thanks a lot for your patience — it genuinely help us keep going. 💛

Some WIP:

Steam post imageSteam post image

Source

Steam News / 4 February 2026

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