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Steam News4 January 20188y ago

No farts wasted - the first update.

So, thanks to all for your very valuable feedback, here is the first update for Sigi.

Full notes

Full Sigi - A Fart for Melusina update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions0 changes1 removal
  • Gameplay
removedSo, thanks to all for your very valuable feedback, here is the first update for Sigi. Controls You asked for: - support for many more controllers, DONE - swap A and B buttons for jump & fire, DONE - vibration support for Xbox controllers, DONE - WASD keyboard support, besides the existing controls, DONE - J to jump and K to fire, besides the existing controls, DONE - Mouse buttons to jump and fire, was done, but removed again, as it messed up how the menus worked with the mouse. Will try to get it working for the next update, as it did play very well like that! Achievements: Now, once the game is completed, achievements fire off after every level when you decide to go back to complete your score, instead of after the final boss. Final boss: It seems many players did not understand the hints on how to defeat the final boss. These have now been changed to give clear directions. Screen / layout: You also asked to be able to play in a window instead of full screen. This is in progress for the next update. Plus a couple of other tweaks and boring corrections not worth mentioning. Thanks again for all your amazing feedback and support!

Sigi - A Fart for Melusina changes

removedSo, thanks to all for your very valuable feedback, here is the first update for Sigi. Controls You asked for: - support for many more controllers, DONE - swap A and B buttons for jump & fire, DONE - vibration support for Xbox controllers, DONE - WASD keyboard support, besides the existing controls, DONE - J to jump and K to fire, besides the existing controls, DONE - Mouse buttons to jump and fire, was done, but removed again, as it messed up how the menus worked with the mouse. Will try to get it working for the next update, as it did play very well like that! Achievements: Now, once the game is completed, achievements fire off after every level when you decide to go back to complete your score, instead of after the final boss. Final boss: It seems many players did not understand the hints on how to defeat the final boss. These have now been changed to give clear directions. Screen / layout: You also asked to be able to play in a window instead of full screen. This is in progress for the next update. Plus a couple of other tweaks and boring corrections not worth mentioning. Thanks again for all your amazing feedback and support!

So, thanks to all for your very valuable feedback, here is the first update for Sigi.

Controls You asked for

  • support for many more controllers, DONE
  • swap A and B buttons for jump & fire, DONE
  • vibration support for Xbox controllers, DONE

WASD keyboard support, besides the existing controls, DONE - J to jump and K to fire, besides the existing controls, DONE - Mouse buttons to jump and fire, was done, but removed again, as it messed up how the menus worked with the mouse. Will try to get it working for the next update, as it did play very well like that!

Achievements

Now, once the game is completed, achievements fire off after every level when you decide to go back to complete your score, instead of after the final boss.

Final boss

It seems many players did not understand the hints on how to defeat the final boss. These have now been changed to give clear directions.

Screen / layout

You also asked to be able to play in a window instead of full screen. This is in progress for the next update. Plus a couple of other tweaks and boring corrections not worth mentioning. Thanks again for all your amazing feedback and support!

Source

Steam News / 4 January 2018

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