What changed
0 fixes0 additions0 changes1 removal
removedSo, thanks to all for your very valuable feedback, here is the first update for Sigi. Controls You asked for: - support for many more controllers, DONE - swap A and B buttons for jump & fire, DONE - vibration support for Xbox controllers, DONE - WASD keyboard support, besides the existing controls, DONE - J to jump and K to fire, besides the existing controls, DONE - Mouse buttons to jump and fire, was done, but removed again, as it messed up how the menus worked with the mouse. Will try to get it working for the next update, as it did play very well like that! Achievements: Now, once the game is completed, achievements fire off after every level when you decide to go back to complete your score, instead of after the final boss. Final boss: It seems many players did not understand the hints on how to defeat the final boss. These have now been changed to give clear directions. Screen / layout: You also asked to be able to play in a window instead of full screen. This is in progress for the next update. Plus a couple of other tweaks and boring corrections not worth mentioning. Thanks again for all your amazing feedback and support!
Sigi - A Fart for Melusina changes
removedSo, thanks to all for your very valuable feedback, here is the first update for Sigi. Controls You asked for: - support for many more controllers, DONE - swap A and B buttons for jump & fire, DONE - vibration support for Xbox controllers, DONE - WASD keyboard support, besides the existing controls, DONE - J to jump and K to fire, besides the existing controls, DONE - Mouse buttons to jump and fire, was done, but removed again, as it messed up how the menus worked with the mouse. Will try to get it working for the next update, as it did play very well like that! Achievements: Now, once the game is completed, achievements fire off after every level when you decide to go back to complete your score, instead of after the final boss. Final boss: It seems many players did not understand the hints on how to defeat the final boss. These have now been changed to give clear directions. Screen / layout: You also asked to be able to play in a window instead of full screen. This is in progress for the next update. Plus a couple of other tweaks and boring corrections not worth mentioning. Thanks again for all your amazing feedback and support!
So, thanks to all for your very valuable feedback, here is the first update for Sigi.
Controls You asked for
- support for many more controllers, DONE
- swap A and B buttons for jump & fire, DONE
- vibration support for Xbox controllers, DONE
WASD keyboard support, besides the existing controls, DONE - J to jump and K to fire, besides the existing controls, DONE - Mouse buttons to jump and fire, was done, but removed again, as it messed up how the menus worked with the mouse. Will try to get it working for the next update, as it did play very well like that!
Achievements
Now, once the game is completed, achievements fire off after every level when you decide to go back to complete your score, instead of after the final boss.
Final boss
It seems many players did not understand the hints on how to defeat the final boss. These have now been changed to give clear directions.
Screen / layout
You also asked to be able to play in a window instead of full screen. This is in progress for the next update. Plus a couple of other tweaks and boring corrections not worth mentioning. Thanks again for all your amazing feedback and support!