Full notes
Full Sift Heads Cartels update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Store
Sift Heads Cartels changes
We’ve just pushed a major update for Sift Heads Cartels, bringing:
Minor balance or gameplay refinements (enemy AI tweaks, weapon balance, mission flow)
Persistence / progression enhancements (keeping upgrades or stats between missions)
Subtle “extra content” hints (new locations, interactive elements, or hidden secrets)
Minor bug fixes and overall stability improvements
Step back into the bloody world of Vinnie, Kiro, and Shorty as they chase criminals and battle the Italian mafia.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
