In this update4
Full notes
Full Siegecaster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
- Fixes
- UI and audio
Siegecaster changes
Thank you again for your continued support of Siegecaster and for sharing its existence with your friends!
This update includes a major change to the game based on post-launch feedback: A reduction in the level unlocked level required to merge your runes to the next tier. You'll now be able to merge two uncommon (green) runes to rare (blue) ones once you've unlocked level 3 (previously this was set to level 6). Rare runes can now be merged to epic (purple) upon unlocking level 6, and epic to legendary (orange) upon unlocking level 9.
1.1.6
Major Changes:
Updated Rare Runes to unlock at Level 3
Updated Epic Runes to unlock at Level 6
Updated Legendary Runes to unlock at Level 9
New Demo based on 1.1.6 now available on store page
General and technical updates:
Added auto-saving in case the game crashes
Fixed graphical issue affecting Brain enemies
Fixed Rune and Treasure Orc death animations lingering beyond intended
Updated Gold Rush Achievement description to more clearly state requirements
Updated tutorial tilemap to fix enemies from getting stuck in trees
Fixed shooting and entering build mode causing turrets to use ammo, but not fire
Fixed game freezing for some users due to exception in SplineContainer.Finalize
Fixed miscellaneous null reference exception in ConditionVisuals.UpdateAtlasUVs
Fixed miscellaneous null reference exception in SpawnerWaves.SpawnAsync
Updated Graphics Settings to disable stripping for Instancing Variants and BatchRenderGroup Variants
Updated Graphics API for Windows to use Direct3D11 instead of Automatic (Direct3D12)
Continued known issue:
Selection scrolls up indefinitely causing game to endlessly cycle through the turrets
Suggestion: Please ensure non-standard peripherals are not plugged in, this includes guitars, driving wheels and other unconventional input devices.
Thanks for your continued feedback on Discord and in the Steam Forums!
The Siegecaster Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
