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Steam News22 July 20196y ago

Dev Journal: The Hive

We have a long list of new units, towers, upgrades and missions coming for you. But I wanted to talk about one of my favorite enemies that we have been playing with, the Hive.

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addedWe have a long list of new units, towers, upgrades and missions coming for you. But I wanted to talk about one of my favorite enemies that we have been playing with, the Hive . The Hive is a heavy unit with formidable defenses and shields. But what sets it apart is that it produces flying "Wasp" units that take off and head toward your colony. Since they are flying, they ignore the terrain and had directly for you while the Hive follows the path. The most strategically interesting part of the design is that the Wasps flight paths change based on how far you let the Hive get. You either need to take out the Hive quickly, or build air defenses along their changing path. Flak cannons are great at destroying the individually weak air units they produce, but in the next update we have differentiated the Icarus Missiles and Flak Cannons from each other by dropping the cost and range of the Flak cannons and giving Icarus Missiles greater range and cost. I tend to go with Icarus Missiles because the greater range helps against the changing paths, but that only works as long as there aren't enough Hive's to overwhelm them. I'm going to be posting more about other new units, towers, upgrades and missions. But for now I could use some feedback from you. We added a new unit, the Hooded Turbine . It is a fast shielded unit that rushes toward your colony. I love the art and the mechanic, but I kinda hate the name. Any suggestions?
changedhttps://store.steampowered.com/app/524010?snr=2_9_100006_100202_apphubheader

We have a long list of new units, towers, upgrades and missions coming for you. But I wanted to talk about one of my favorite enemies that we have been playing with, the Hive. The Hive is a heavy unit with formidable defenses and shields. But what sets it apart is that it produces flying "Wasp" units that take off and head toward your colony. Since they are flying, they ignore the terrain and had directly for you while the Hive follows the path. The most strategically interesting part of the design is that the Wasps flight paths change based on how far you let the Hive get. You either need to take out the Hive quickly, or build air defenses along their changing path. Flak cannons are great at destroying the individually weak air units they produce, but in the next update we have differentiated the Icarus Missiles and Flak Cannons from each other by dropping the cost and range of the Flak cannons and giving Icarus Missiles greater range and cost. I tend to go with Icarus Missiles because the greater range helps against the changing paths, but that only works as long as there aren't enough Hive's to overwhelm them. I'm going to be posting more about other new units, towers, upgrades and missions. But for now I could use some feedback from you. We added a new unit, the Hooded Turbine. It is a fast shielded unit that rushes toward your colony. I love the art and the mechanic, but I kinda hate the name. Any suggestions?

https://store.steampowered.com/app/524010?snr=2_9_100006_100202_apphubheader

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Steam News / 22 July 2019

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