Full notes
Full Siege of Centauri update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Balance
- UI and audio
Siege of Centauri changes
Features
- New MissionCiacco, home of the spiders. And where a new enemy arrives, the Falling Star. When a Falling Star is destroyed it temporarily disables all towers around it. Be careful relying on a single death trap, you could lose it.
New Tower: Stasis Hammer, can only target large enemies and has an incredibly slow fire rate. But it stuns those enemies for a brief time.
Added the ability to wipe campaign/unlock progress in the options screen (for those helping us test progression).
Balance
New Line of Sight calculation that is more forgiving.
Made Limbo slightly easier.
Decreased hit points of the Gliding Crane.
Gallehault rebalanced.
Chariah rebalanced.
Caluck rebalanced.
Added energy cells to Nahant with a bonus objective to destroy 400 enemies with energy cells.
Added a bonus objective to Caluck to defend the fission reactor.
UI
Grid display when placing towers
Updated a lot of the hologram displays for selected towers/units with an updated version
Mission wave panel shows the colors and descriptions for each of the units.
Switched "Radioactives" to "Energy".
Added a new difficulty slider.
Updated Corrosive Mortar models for each tier.
Source
Changelog.gg summarizes and formats this update. How we read updates.
