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Steam News2 May 20197y ago

Siege of Centauri: Early Access Version 4 Now Available

Features New Mission: Ciacco, home of the spiders. And where a new enemy arrives, the Falling Star. When a Falling Star is destroyed it temporarily disables all towers around it.

Full notes

Full Siege of Centauri update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions10 changes0 removals
  • Gameplay
  • Workshop
  • Balance
  • UI and audio
addedFeaturesNew Mission: Ciacco, home of the spiders. And where a new enemy arrives, the Falling Star. When a Falling Star is destroyed it temporarily disables all towers around it. Be careful relying on a single death trap, you could lose it.
addedFeaturesNew Tower: Stasis Hammer, can only target large enemies and has an incredibly slow fire rate. But it stuns those enemies for a brief time.
addedFeaturesAdded the ability to wipe campaign/unlock progress in the options screen (for those helping us test progression).
addedBalanceNew Line of Sight calculation that is more forgiving.
changedBalanceMade Limbo slightly easier.
changedBalanceDecreased hit points of the Gliding Crane.

Siege of Centauri changes

addedNew Mission: Ciacco, home of the spiders. And where a new enemy arrives, the Falling Star. When a Falling Star is destroyed it temporarily disables all towers around it. Be careful relying on a single death trap, you could lose it.
addedNew Tower: Stasis Hammer, can only target large enemies and has an incredibly slow fire rate. But it stuns those enemies for a brief time.
addedAdded the ability to wipe campaign/unlock progress in the options screen (for those helping us test progression).
addedNew Line of Sight calculation that is more forgiving.
changedMade Limbo slightly easier.

Features

  • New MissionCiacco, home of the spiders. And where a new enemy arrives, the Falling Star. When a Falling Star is destroyed it temporarily disables all towers around it. Be careful relying on a single death trap, you could lose it.
  • New Tower: Stasis Hammer, can only target large enemies and has an incredibly slow fire rate. But it stuns those enemies for a brief time.

  • Added the ability to wipe campaign/unlock progress in the options screen (for those helping us test progression).

Balance

  • New Line of Sight calculation that is more forgiving.

  • Made Limbo slightly easier.

  • Decreased hit points of the Gliding Crane.

  • Gallehault rebalanced.

  • Chariah rebalanced.

  • Caluck rebalanced.

  • Added energy cells to Nahant with a bonus objective to destroy 400 enemies with energy cells.

  • Added a bonus objective to Caluck to defend the fission reactor.

UI

  • Grid display when placing towers

  • Updated a lot of the hologram displays for selected towers/units with an updated version

  • Mission wave panel shows the colors and descriptions for each of the units.

  • Switched "Radioactives" to "Energy".

  • Added a new difficulty slider.

  • Updated Corrosive Mortar models for each tier.

Source

Steam News / 2 May 2019

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