Full notes
Full Sidestep Legends update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
Time for another smaller update, but it hopefully has a larger impact on some of the builds in the game with some buffs to upgrades that did not feel impactful enough. The xp amount increase from upgraded minions should hopefully make it easier to come back in a round where the minions have become too many since if you manage to kill some of the large ones off you will level up quite quickly.
Features/Improvements
New upgrade Holy Fire Count. Increase the targets damaged by Holy Fire by 1
Increased the limit of active gold coins on the map from 256 to 512
Balance changes
Increased the xp gained from upgraded minions from 2 times the base amount to 3 times the base amount
Holy Fire Heal upgrade heal chance increased from 15% to 25%
Holy Fire Heal upgrade heal amount increased from 10 to 15
Increased the Bear base health from 200 to 300
Dash Unstoppable now grants unstoppable for a short duration after the Dash has ended as well
Weapon Dash Unstoppable now grants unstoppable for a short duration after the Dash has ended as well
Bug fixes
Fixed so Bodhmall cannot be used to unlock the No Healing achievement since her passive ability is a healing ability
Bear can now pickup gold coins after getting the bear pickup upgrade
Block ability effect is now in the correct place for the Monk character
Lava pools no longer stays active after game over
Fixed rendering issues on Pirate map and The Forge map
Fixed a bug where some crowd control effects already active would not clear when becoming unstoppable from certain abilities
Source
Changelog.gg summarizes and formats this update. How we read updates.
