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Steam News9 February 20233y ago

Update 0.5.5 Minion update part 2

So last patch while making the combat a more interesting made it a bit too hard to get going in certain cases.

Full notes

Full Sidestep Legends update

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What changed

5 fixes5 additions12 changes2 removals
  • Balance
  • Gameplay
  • Maps
  • Performance
  • Fixes
addedSo last patch while making the combat a more interesting made it a bit too hard to get going in certain cases. There were very small margins that decided if you would have a really good run or simply not having a chance to survive at all getting overrun by the number of minions. This patch which is part 2 of the minion update will fix that mainly by having the stronger minion types start spawning of certain waves instead of being able to spawn from the start. There are also some changes that increases the ability to regain health. Additionally two new minion types have been added.
addedFeatures/ImprovementsAdded meat as a possible drop from Vases. Picking up meat will heal you for 50 health
addedFeatures/ImprovementsAdded a new minion type, ice minion. It slows you when you get attacked by it and starts spawning on wave 11
addedFeatures/ImprovementsAdded a new minion type, air minion. It moves much faster than the other minions and starts spawning on wave 15
changedFeatures/ImprovementsCollision against prison walls now use the same collision handing as against the static terrain
addedFeatures/ImprovementsAdded keyboard hotkeys for selecting upgrades, the number keys 1,2,3 and 4 will select the corresponding upgrade from the top of the list
attack damage of the fire minion515attack damage of the fire minion increased, buffattack damage of the earth minion105attack damage of the earth minion decreased, nerfattack damage of the basic minion53attack damage of the basic minion decreased, nerfhealing from the weapon dash heal upgrade for level 245healing from the weapon dash heal upgrade for level 2 increased, buff

Sidestep Legends changes

addedSo last patch while making the combat a more interesting made it a bit too hard to get going in certain cases. There were very small margins that decided if you would have a really good run or simply not having a chance to survive at all getting overrun by the number of minions. This patch which is part 2 of the minion update will fix that mainly by having the stronger minion types start spawning of certain waves instead of being able to spawn from the start. There are also some changes that increases the ability to regain health. Additionally two new minion types have been added.
addedAdded meat as a possible drop from Vases. Picking up meat will heal you for 50 health
addedAdded a new minion type, ice minion. It slows you when you get attacked by it and starts spawning on wave 11
addedAdded a new minion type, air minion. It moves much faster than the other minions and starts spawning on wave 15
changedCollision against prison walls now use the same collision handing as against the static terrain

So last patch while making the combat a more interesting made it a bit too hard to get going in certain cases. There were very small margins that decided if you would have a really good run or simply not having a chance to survive at all getting overrun by the number of minions. This patch which is part 2 of the minion update will fix that mainly by having the stronger minion types start spawning of certain waves instead of being able to spawn from the start. There are also some changes that increases the ability to regain health. Additionally two new minion types have been added.

Features/Improvements

  • Added meat as a possible drop from Vases. Picking up meat will heal you for 50 health

  • Added a new minion type, ice minion. It slows you when you get attacked by it and starts spawning on wave 11

  • Added a new minion type, air minion. It moves much faster than the other minions and starts spawning on wave 15

  • Collision against prison walls now use the same collision handing as against the static terrain

  • Added keyboard hotkeys for selecting upgrades, the number keys 1,2,3 and 4 will select the corresponding upgrade from the top of the list

Balance changes

  • Earth minions do no longer spawn before wave 3

  • Fire minions do no longer spawn before wave 7

  • Reduced the attack range of the fire minion to the same range as the basic minion

  • Increased the attack damage of the fire minion from 5 to 15

  • Reduced the attack damage of the earth minion from 10 to 5

  • Reduced the attack damage of the basic minion from 5 to 3

  • Increased the healing from the weapon dash heal upgrade for level 2 from 4 to 5 and for level 3 from 5 to 7

  • Xp dropped from the large minions is now double the amount of the normal ones

  • Increased the base health regen of Lilith from 1 per 5 seconds to 3 per 5 seconds

  • Increased the base health regen of Thor from 4 per 5 seconds to 6 per 5 seconds

  • Increased the base health regen of The Ghostly Nun from 1 per 5 seconds to 3 per 5 seconds

  • Increased the base health regen of Hrungnir from 1 per 5 seconds to 3 per 5 seconds

  • Increased the base health regen of Grendel's Mother from 1 per 5 seconds to 3 per 5 seconds

Bugfixes

  • Fixed a crash that happened sometimes when alt tabbing out or into the game

  • Fixed a crash that happened sometimes when heading to play after resetting the skill tree

  • Fixed a bug where the stats in the play scene did not update after buying upgrades in the skill tree

  • Fixed a bug where one of the fonts would end up disappearing sometimes when playing as Grendel's Mother

  • Fixed a bug causing more than one chest to appear after a challenge that could end up causing a crash

Source

Steam News / 9 February 2023

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