Full notes
Full Sidestep Legends update
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What changed
- Balance
- Gameplay
- Maps
- Fixes
Sidestep Legends changes
Time for a new update! This one is mainly about improvements in the boss encounter and some balance changes.
Features/Improvements
New boss chase behaviour, it will now find its way to all areas you can hide in
Some modifications to The Forge map
Made the fire fork flames stay stationary for a short duration after the spawn
Balance changes
Reduced the boss health from 3000 to 2000
Boss will now sometimes chase clones if active
Hooks and Root projectiles are no longer cast during boss sequence
Increased the miss distance of hostile abilites when stealthed
Increased the attack range of minions from 1.0 to 1.5
Reduced the number of hostile abilities spawning at the same time during the first 15 seconds of a wave
Increased the minimum distance from the player for hostile abilites to spawn
Increased Thor's basic attack damage from 36 to 44
Thor now starts with 10% Crowd control reduction
Reduced Thor's attack range from 5.5 to 5.0
Increased Thor's base health regen from 1 per 5 seconds to 2 per 5 seconds
The Ghostly Nun now starts with 10 armor
Increased The Ghostly Nun's attack range from 5.5 for 6.5
Increased Hrungnir's attack range from 5.5 for 6.0
Bugfixes
Fixed a bug causing the aiming of abilities to not be as responsive as it should be when using a controller
Source
Changelog.gg summarizes and formats this update. How we read updates.
