Full notes
Full Sidequest Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Steam Next Fest is getting close, so here are a bunch of updates to improve the Demo experience.
What Changed:
New music and improved Sound Effects
Upgrade system remade, with the introduction of classes (4 very simple classes will be available in the demo)
DOT Damage can now scale and be upgraded
Dodge chance Introduced (also can be upgraded)
5 new Sidequests
new weapons
Some weapon evolutions changed (Check out evolved Quadshot, i really like it)
Perfomance Improvements
Bug Fixes and balance changes (particularly it's now way harder to get oneshotted by a single hit)
I'm really excited for the full release of the game, since i've been working on different Characters and Weapons and Permanent Upgrades that have been very fun to test out, but i'll have to keep them a secret for now. i hope you can have lots of fun trying out all the differents Weapons in the demo for now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
