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Steam News28 May 20261mo ago

Demo update 1.2 - Major overhaul

Grid & window system Grid dynamically adjusts to window size — block size, column and row count all respond to resizing Block size presets (60/80/100px) selectable in-game Add/remove columns and rows with dedicated butt

Full notes

Full SideDrop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition19 changes0 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
addedAdd/remove columns and rows with dedicated buttons (with custom icons)
changedSniper — high-damage single target, mid-late game unlock
changedUpgrade tree
changedFull spatial grid system — upgrades placed on a 2D grid, unlocked by adjacency to purchased nodes
changedBlock HP & economy
changedHP scaling uses a blocks-spawned-per-level system (grid-width-independent)

SideDrop changes

addedAdd/remove columns and rows with dedicated buttons (with custom icons)
changedSniper — high-damage single target, mid-late game unlock
changedUpgrade tree
changedFull spatial grid system — upgrades placed on a 2D grid, unlocked by adjacency to purchased nodes
changedBlock HP & economy

Grid & window system

  • Grid dynamically adjusts to window size — block size, column and row count all respond to resizing

  • Block size presets (60/80/100px) selectable in-game

  • Add/remove columns and rows with dedicated buttons (with custom icons)

  • Window position snap presets (corners and edges)

Balls

  • Replaced ball lifetime with a bounce count system — balls start with 1 bounce and upgrades increase it

  • Ball size scales with block size

Special ball types (5 implemented)

  • Beach ball — larger ball with more bounces

  • Ghost ball — passes through blocks, damages all it crosses

  • Lightning ball — chains to 4 additional blocks after the initial hit

  • Bomb ball — grid-based explosion on impact affecting surrounding blocks

  • Multi ball — spawns additional balls on each hit

Dropper types (5 total)

  • Auto dropper — original, drops balls automatically

  • Laser — rotates toward targets and fires a beam

  • Shotgun — fires 5 pellets in a spread

  • Mortar — delayed arcing projectile with explosion on landing

  • Sniper — high-damage single target, mid-late game unlock

Upgrade tree

  • Full spatial grid system — upgrades placed on a 2D grid, unlocked by adjacency to purchased nodes

Block HP & economy

  • HP scaling uses a blocks-spawned-per-level system (grid-width-independent)

  • Minimum reward of $1 per block, scaling with HP

  • Multiple economy balance passes based on live earnings logs

UI & panels

  • Stats panel: playtime, blocks destroyed, balls spawned, damage dealt, currency earned, crits, current build stats

  • Config panel: volume, window opacity, always-on-top, FPS limit, language selector, color pickers, health color mode, hide HP label toggle

  • All panels resize with the game window, have scroll support, and a close button

  • Panels toggle closed when clicking their button again

  • Custom dark-themed style on all panels

  • Welcome/tutorial popup on first launch explaining controls

Customization

  • Block fill color picker

  • Background color picker

  • Health color mode (block color shifts by HP %)

  • Hide HP label toggle

Localization

  • 8 languages: English, Spanish, Portuguese, French, German, Japanese, Chinese, Korean

  • System locale auto-detected on first launch

  • Language switch applies instantly at runtime without restarting

Source

Steam News / 28 May 2026

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