Full notes
Full Sicaria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Performance
- UI and audio
Sicaria changes
We are happy to announce EARLY ACCESS RELEASE of Sicaria.
Sicaria is a third-person stealth game set in Antwerp during the Eighty Years' War. You play as an engineer, a person capable of overcoming any challenge through your own cleverness. Because of the war you lost an arm, but you were able to build a mechanical one.
Sicaria is a FREE game developed by a team of 40~ third-year students at Breda University at Applied Sciences during the course of 24 weeks.
DISCLAIMER! This game is released in EARLY ACCESS and does not represent the final experience. The full version is set to release in 2~ months so if you like the concept of the early access provided we will be happy to see you back for the release of final experience.
What is in the Early Access
In the Early Access you can play in a marketplace level using the game's core stealth mechanics like sneaking around, climbing and mainly taking down the enemies. This level has been through a second art pass representing the feel of the 80 years war Antwerps.
What is planned for full release
Onboarding level introducing the player to core mechanics
More stealth mechanics like whistling, body carrying and a secret mechanic to be announced.
Improved optimization
and more!
Known issues
settings are not being saved when game is closed
checkpoints are not being triggered
enemy takedown highlighting is inconsistent
enemies cannot attack you while climbing
UI buttons do not change image when switching between keyboard and controller
when re-pausing the game ambience and music stops playing
Penta-kill achievement inconsistency
Source
Changelog.gg summarizes and formats this update. How we read updates.
