Full notes
Full Shwip update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Fixes
Shwip changes
THAT'S IT FOLKS! WE'RE HERE!
What's changed since early access?
We've completely redone the input system, allowing for all types of controllers now. We used to only support xbox.
Added a new Tutorial mode to help introduce mechanics.
Finalized Style mode after all your wonderful feedback.
Completely redid how teams work in multiplayer. You can now form even or uneven teams.
Implemented various UX improvements for menus and other screens.
Rejigged many new under the hood mechanics to make porting to other platforms easier.
Balanced and rejigged minefield and arcade modes after player feedback.
Added and adjusted visual effects like mine explosions, magnets and spawns. PLUS we made the whip look super badass!
Added adjustable visual settings for particle effects.
Added new sound effects and cleaned up others.
Added new tracks for style mode.
Fixed an insane list of over 200 bugs and small annoying items.
What took so long? Looking back, we overestimated how long we would be in early access and after all this time, we're finally here. There is no rule book for launching and building games, it's our first go at this and we're doing the best we can. Thanks for hanging on, and we hope you enjoy Shwip!
A huge thanks to our fans and followers Through your feedback, your videos, your laughter and undying love for the game - we thank you from the bottom of our hearts!
Source
Changelog.gg summarizes and formats this update. How we read updates.
