Full notes
Full Shwip update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Shwip is built with the Unity game engine. It's a fantastic toolset, but one aspect has been subpar for years now - and that's the input system. While we could have spent dollars to buy a third party plugin, we generally like to roll our own solutions rather than rely on third parties. This gives us more flexibility while maintaining support from Unity itself.
We recently implemented an version of the new input system, and it's been very promising so far. You'll be able to use a number of supported controllers and keyboards with ease. We are also thinking of adding binding options, but that is for another day. Look forward to more updates here and on twitter.
Take care and happy Friday. -Jamhammer Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
