HomeGamesUpdatesPricingMethodology
Steam News24 October 20169y ago

Shutter 2 Update

Once again we would like to give a big thank you to everyone who's shown interest in and given their critiques and feedback for Shutter.

Full notes

Full Shutter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedOnce again we would like to give a big thank you to everyone who's shown interest in and given their critiques and feedback for Shutter. Your interest and ideas are really helping us to make a much larger and more ambitious title than the first. As we're starting to receive more interest and inquiries for the sequel, we wanted to share some screenshots and information with the community to help provide an idea as to how much larger the sequel is actually going to be. Some things to point out: - In total, we're looking at about 20+ unique environments to be found, each one of them is close to or larger than the entire original Shutter in size - A new RC vehicle is going to be used, complete with new abilities and upgrade-able features. - Game will have more "Survival Horror" elements incorporated as well, and enemy encounters are going to be much more random to keep the player guessing - Secret areas and stories will also be possible for the player to find. Some things to note about the screenshots. As we haven't finished the design for the new RC, you'll notice the original RC being used in some of the shots, this is just something we're using to test the level design as we go, and the original RC won't be used in the final game. This is also a pre-alpha pass on the graphics, we plan on incorporating much more detail and interactive objects before final release. If images appear dark on some monitors you may have to adjust your brightness. It's a fairly atmospheric game (i.e flashlight heavy) Thank you so much again for your support. And we hope you'll check out the sequel when it's available. Cosmic Logic

Once again we would like to give a big thank you to everyone who's shown interest in and given their critiques and feedback for Shutter. Your interest and ideas are really helping us to make a much larger and more ambitious title than the first. As we're starting to receive more interest and inquiries for the sequel, we wanted to share some screenshots and information with the community to help provide an idea as to how much larger the sequel is actually going to be. Some things to point out: - In total, we're looking at about 20+ unique environments to be found, each one of them is close to or larger than the entire original Shutter in size - A new RC vehicle is going to be used, complete with new abilities and upgrade-able features. - Game will have more "Survival Horror" elements incorporated as well, and enemy encounters are going to be much more random to keep the player guessing - Secret areas and stories will also be possible for the player to find. Some things to note about the screenshots. As we haven't finished the design for the new RC, you'll notice the original RC being used in some of the shots, this is just something we're using to test the level design as we go, and the original RC won't be used in the final game. This is also a pre-alpha pass on the graphics, we plan on incorporating much more detail and interactive objects before final release. If images appear dark on some monitors you may have to adjust your brightness. It's a fairly atmospheric game (i.e flashlight heavy) Thank you so much again for your support. And we hope you'll check out the sequel when it's available. Cosmic Logic

Source

Steam News / 24 October 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.